(mostly small doc and comment changes)

partial-rewrite
Ben Blazak 2013-05-24 23:53:20 -07:00
parent 4e1bd12990
commit 76eaa117ce
5 changed files with 15 additions and 18 deletions

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@ -117,12 +117,14 @@ static _layout_t PROGMEM _layout;
* keypresses on this run of the function (see the documentation in * keypresses on this run of the function (see the documentation in
* ".../firmware/lib/timer.h" for more precisely what this means) * ".../firmware/lib/timer.h" for more precisely what this means)
* - This is useful for defining things like sticky keys, if, e.g., you * - This is useful for defining things like sticky keys, if, e.g., you
* want to make it so that you can press more than one and have none of * want to make it so that you can press more than one and have none of
* them release until the press of the next normal key. * them release until the press of the next normal key.
*/ */
static struct { static struct {
bool tick_keypresses : 1; bool tick_keypresses : 1;
} _flags = { .tick_keypresses = true }; } _flags = {
.tick_keypresses = true,
};
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------

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@ -11,8 +11,6 @@
* Meant to be included *only* by the layout using it. * Meant to be included *only* by the layout using it.
*/ */
// TODO: make a KF for windows/mac style unicode input
// TODO: write a chordmak (or asetniop) layout, on top of a standard colemak // TODO: write a chordmak (or asetniop) layout, on top of a standard colemak
// layout, using chained sticky keys for the modifiers // layout, using chained sticky keys for the modifiers

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@ -21,10 +21,10 @@
* counter and running any scheduled events). * counter and running any scheduled events).
* *
* - A "timer" is a collection of related `...get...()`, `...schedule...()`, * - A "timer" is a collection of related `...get...()`, `...schedule...()`,
* and `...tick...()` functions, all dealing with the same (not externally * and `...tick...()` functions, all dealing with the same (private)
* visible) variables. * variables.
* *
* - For milliseconds * - Table, for milliseconds
* *
* --------------------------------------------------------------------- * ---------------------------------------------------------------------
* number highest value in in in in * number highest value in in in in
@ -90,15 +90,15 @@ void timer___tick_milliseconds (void);
* - Should be called exactly once by `main()` before entering the run loop. * - Should be called exactly once by `main()` before entering the run loop.
*/ */
// === (group) get() === // === (group) get ===
/** functions/(group) get/description /** functions/(group) get/description
* Return the number of "ticks" since the given timer was initialized * Return the number of "ticks" since the given timer was initialized
* (mod 2^16) * (mod 2^16)
* *
* Members: * Members:
* - `timer__get_cycles` * - `timer__get_cycles`: Counts the number of scan cycles
* - `timer__get_keypresses` * - `timer__get_keypresses`: Counts the number of applicable key presses
* - `timer__get_milliseconds` * - `timer__get_milliseconds`: Counts real time milliseconds
* *
* Returns: * Returns:
* - success: The number of "ticks" since the timer was initialized (mod 2^16) * - success: The number of "ticks" since the timer was initialized (mod 2^16)
@ -153,7 +153,7 @@ void timer___tick_milliseconds (void);
* except within the first 2^8 milliseconds of the timer being initialized. * except within the first 2^8 milliseconds of the timer being initialized.
*/ */
// === (group) schedule() === // === (group) schedule ===
/** functions/(group) schedule/description /** functions/(group) schedule/description
* Schedule `function` to run in the given number of "ticks" * Schedule `function` to run in the given number of "ticks"
* *

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@ -14,6 +14,8 @@
* Warnings: * Warnings:
* - These functions are not safe for use within interrupt vectors. Just in * - These functions are not safe for use within interrupt vectors. Just in
* case you were tempted to try :) * case you were tempted to try :)
* - It is safe to `...append()` while `...tick()`ing though (as when a
* function reschedules itself)
*/ */

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@ -41,8 +41,6 @@
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// --- for main() loop ---
bool (* is_pressed) [OPT__KB__ROWS][OPT__KB__COLUMNS] bool (* is_pressed) [OPT__KB__ROWS][OPT__KB__COLUMNS]
= &( bool [OPT__KB__ROWS][OPT__KB__COLUMNS] ){}; = &( bool [OPT__KB__ROWS][OPT__KB__COLUMNS] ){};
bool (* was_pressed) [OPT__KB__ROWS][OPT__KB__COLUMNS] bool (* was_pressed) [OPT__KB__ROWS][OPT__KB__COLUMNS]
@ -53,9 +51,6 @@ uint8_t col;
struct main__flags_t flags = { .update_leds = true }; struct main__flags_t flags = { .update_leds = true };
// ----------------------------------------------------------------------------
// --- main() loop ------------------------------------------------------------
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** functions/main/description /** functions/main/description