146 lines
7.1 KiB
C
146 lines
7.1 KiB
C
/* ----------------------------------------------------------------------------
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* Copyright (c) 2013, 2014 Ben Blazak <benblazak.dev@gmail.com>
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* Released under The MIT License (see "doc/licenses/MIT.md")
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* Project located at <https://github.com/benblazak/ergodox-firmware>
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* ------------------------------------------------------------------------- */
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/** description
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* My QWERTY layout, at the moment. I imagine this will evolve over time.
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* Once I'm done with the Arensito layout, it may disappear altogether.
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*
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* Implements the "layout" section of '.../firmware/keyboard.h'
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*/
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#include "./fragments/includes.part.h"
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#include "./fragments/macros.part.h"
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#include "./fragments/types.part.h"
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#include "./fragments/variables.part.h"
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// ----------------------------------------------------------------------------
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// keys
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// ----------------------------------------------------------------------------
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#include "./fragments/keys.part.h"
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// ----------------------------------------------------------------------------
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// LED control
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// ----------------------------------------------------------------------------
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#include "./fragments/led-control.part.h"
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// ----------------------------------------------------------------------------
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// matrix control
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// ----------------------------------------------------------------------------
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#include "./fragments/matrix-control.part.h"
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// ----------------------------------------------------------------------------
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// layout
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// ----------------------------------------------------------------------------
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static layout_t layout PROGMEM = {
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// ............................................................................
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MATRIX_LAYER( // layer 0 : default
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// macro, unused,
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K, nop,
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// left hand ...... ......... ......... ......... ......... ......... .........
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equal, 1, 2, 3, 4, 5, esc,
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tab, q, w, e, r, t, lpu2l2,
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bkslash, a, s, d, f, g,
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shL2kcap, z, x, c, v, b, lpupo2l2,
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guiL, grave, bkslash, arrowL, arrowR,
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ctrlL, altL,
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nop, nop, home,
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bs, del, end,
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// right hand ..... ......... ......... ......... ......... ......... .........
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lpu1l1, 6, 7, 8, 9, 0, dash,
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brktL, y, u, i, o, p, brktR,
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h, j, k, l, semicol, quote,
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lpupo2l2, n, m, comma, period, slash, shR2kcap,
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arrowL, arrowD, arrowU, arrowR, guiR,
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altR, ctrlR,
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pageU, nop, nop,
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pageD, enter, space ),
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// ............................................................................
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MATRIX_LAYER( // layer 1 : number pad
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// macro, unused,
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K, nop,
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// left hand ...... ......... ......... ......... ......... ......... .........
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transp, transp, transp, transp, transp, transp, transp,
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transp, transp, transp, transp, transp, transp, transp,
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transp, transp, transp, transp, transp, transp,
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transp, transp, transp, transp, transp, transp, transp,
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transp, ins, transp, transp, transp,
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transp, transp,
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transp, transp, transp,
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transp, transp, transp,
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// right hand ..... ......... ......... ......... ......... ......... .........
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lpo1l1, transp, lpo1l1, equal, slash, asterisk, transp,
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transp, transp, 7, 8, 9, dash, transp,
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transp, 4, 5, 6, plus, transp,
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transp, transp, 1, 2, 3, enter, transp,
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transp, transp, period, enter, transp,
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transp, transp,
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transp, transp, transp,
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transp, transp, 0 ),
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// ............................................................................
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MATRIX_LAYER( // layer 2 : symbols and function keys
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// macro, unused,
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K, nop,
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// left hand ...... ......... ......... ......... ......... ......... .........
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transp, F1, F2, F3, F4, F5, F11,
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transp, braceL, braceR, brktL, brktR, nop, lpo2l2,
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transp, semicol, slash, dash, 0, colon,
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transp, 6, 7, 8, 9, plus, lpupo3l3,
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transp, transp, transp, transp, transp,
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transp, transp,
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transp, transp, transp,
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transp, transp, transp,
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// right hand ..... ......... ......... ......... ......... ......... .........
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F12, F6, F7, F8, F9, F10, power,
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lpo2l2, caret, undersc, lessThan, grtrThan, dollar, volumeU,
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bkslash, 1, parenL, parenR, equal, volumeD,
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lpupo3l3, asterisk, 2, 3, 4, 5, mute,
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transp, transp, transp, transp, transp,
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transp, transp,
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transp, transp, transp,
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transp, transp, transp ),
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// ............................................................................
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MATRIX_LAYER( // layer 3 : keyboard functions
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// macro, unused,
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K, nop,
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// left hand ...... ......... ......... ......... ......... ......... .........
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btldr, nop, nop, nop, nop, nop, nop,
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nop, nop, nop, nop, nop, nop, nop,
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nop, nop, nop, nop, nop, nop,
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nop, nop, nop, nop, nop, nop, nop,
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nop, nop, nop, nop, nop,
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nop, nop,
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nop, nop, nop,
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nop, nop, nop,
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// right hand ..... ......... ......... ......... ......... ......... .........
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nop, nop, nop, nop, nop, nop, dmp_sram,
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nop, nop, nop, nop, nop, nop, dmp_prog,
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nop, nop, nop, nop, nop, dmp_eepr,
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nop, nop, nop, nop, nop, nop, nop,
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nop, nop, nop, nop, nop,
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nop, nop,
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nop, nop, nop,
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nop, nop, nop ),
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// ............................................................................
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};
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