157 lines
3.6 KiB
C
157 lines
3.6 KiB
C
/* ----------------------------------------------------------------------------
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* linked list
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* ----------------------------------------------------------------------------
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* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
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* Released under The MIT License (MIT) (see "license.md")
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* Project located at <https://github.com/benblazak/ergodox-firmware>
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* ------------------------------------------------------------------------- */
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#include <stdlib.h>
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#include "lib/data-types.h"
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#include "linked-list.h"
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// convenience macros (undefined later)
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#define _NEW_STRUCT_POINTER(type, name) \
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struct type * name = (struct type *) malloc(sizeof(struct type))
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struct linked_list * linked_list_new(void) {
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_NEW_STRUCT_POINTER(linked_list, list);
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if (!list) return NULL;
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list->head = NULL;
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list->tail = NULL;
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list->number_of_elements = 0;
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return list;
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}
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struct linked_list * linked_list_add_head(
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struct linked_list * list,
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LINKED_LIST_DATA_TYPE data ) {
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_NEW_STRUCT_POINTER(linked_list_node, node);
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if (!node) return NULL;
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node->data = data;
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node->next = list->head;
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list->head = node;
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if (list->number_of_elements == 0)
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list->tail = node;
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list->number_of_elements++;
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return list;
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}
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struct linked_list * linked_list_add_tail(
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struct linked_list * list,
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LINKED_LIST_DATA_TYPE data ) {
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_NEW_STRUCT_POINTER(linked_list_node, node);
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if (!node) return NULL;
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node->data = data;
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node->next = NULL;
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if (list->number_of_elements == 0)
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list->head = node;
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else
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list->tail->next = node;
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list->tail = node;
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list->number_of_elements++;
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return list;
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}
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LINKED_LIST_DATA_TYPE linked_list_pop_head(struct linked_list * list) {
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if (list->number_of_elements == 0)
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return 0;
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struct linked_list_node node = {
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.data = list->head->data,
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.next = list->head->next
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};
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free(list->head);
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if (list->number_of_elements == 1) {
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list->head = NULL;
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list->tail = NULL;
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} else {
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list->head = node.next;
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}
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list->number_of_elements--;
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return node.data;
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}
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// note: this function is inefficient for singly linked lists: it has O(n) time
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// instead of O(1) time like most of the other functions. but it's not needed
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// for implementing stacks or queues, so i don't anticipate it being used all
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// that much. it's here for completeness.
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LINKED_LIST_DATA_TYPE linked_list_pop_tail(struct linked_list * list) {
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if (list->number_of_elements == 0)
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return 0;
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struct linked_list_node node = {
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.data = list->tail->data,
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.next = list->tail->next
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};
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free(list->tail);
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if (list->number_of_elements == 1) {
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list->head = NULL;
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list->tail = NULL;
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} else {
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list->tail = list->head;
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for (uint8_t i=2; i<(list->number_of_elements); i++)
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list->tail = list->tail->next;
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list->tail->next = NULL;
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}
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list->number_of_elements--;
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return node.data;
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}
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LINKED_LIST_DATA_TYPE linked_list_read(
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struct linked_list * list,
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uint8_t position ) {
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if (position < 1 || position > (list->number_of_elements))
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return 0;
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struct linked_list_node * node = list->head;
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for (uint8_t i=1; i<position; i++)
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node = node->next;
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return node->data;
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}
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struct linked_list * linked_list_copy(struct linked_list * list) {
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_NEW_STRUCT_POINTER(linked_list, copy);
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for (uint8_t i=1; i<=(list->number_of_elements); i++)
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linked_list_add_tail(copy, linked_list_read(list, i));
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return copy;
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}
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// note: this is implemented inefficiently (using ...pop_head(), which does
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// extra work). but that makes things simpler, and i don't anticipate using it
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// all that often.
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void linked_list_free(struct linked_list * list) {
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while ((list->number_of_elements) > 0)
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linked_list_pop_head(list);
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free(list);
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}
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// convenience macros (undefined here)
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#undef _NEW_STRUCT_POINTER
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