ergodox-firmware/src/main.c

581 lines
18 KiB
C

/* ----------------------------------------------------------------------------
* main()
* ----------------------------------------------------------------------------
* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
* Released under The MIT License (MIT) (see "license.md")
* Project located at <https://github.com/benblazak/ergodox-firmware>
* ------------------------------------------------------------------------- */
#include <stdbool.h>
#include <stdint.h>
#include "./keyboard/controller.c"
#include "./keyboard/keyboard.h"
// --------------------------------------------------------------------
// types and forward declarations
// --------------------------------------------------------------------
typedef void (*void_funptr_t)(void);
typedef enum StickyState {
StickyNone,
StickyOnceDown,
StickyOnceUp,
StickyLock,
} StickyState;
#include "./main.h"
// ----------------------------------------------------------------------------
// layout data
// ----------------------------------------------------------------------------
#include "./keyboard/layout.c"
// defines:
// #define KB_Layers #{Layers.size}
// static const uint8_t PROGMEM _kb_layout[KB_LAYERS][KB_ROWS][KB_COLUMNS];
// static const void_funptr_t PROGMEM _kb_layout_press[KB_LAYERS][KB_ROWS][KB_COLUMNS];
// static const void_funptr_t PROGMEM _kb_layout_release[KB_LAYERS][KB_ROWS][KB_COLUMNS];
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
static bool _kb_is_pressed[KB_ROWS][KB_COLUMNS];
static bool (*kb_is_pressed)[KB_ROWS][KB_COLUMNS] = &_kb_is_pressed;
static bool _kb_was_pressed[KB_ROWS][KB_COLUMNS];
static bool (*kb_was_pressed)[KB_ROWS][KB_COLUMNS] = &_kb_was_pressed;
static bool kb_was_transparent[KB_ROWS][KB_COLUMNS];
static uint8_t layers_pressed[KB_ROWS][KB_COLUMNS];
static uint8_t current_layer;
static uint8_t layer_offset;
static uint8_t current_row;
static uint8_t current_col;
static bool current_is_pressed;
static bool non_trans_key_pressed;
static bool trans_key_pressed;
static bool layers_active[KB_LAYERS];
static StickyState layers_sticky[KB_LAYERS];
static uint8_t layers_top = 0;
// ----------------------------------------------------------------------------
int main(void) {
kb_init(); // does controller initialization too
usb_init();
while (!usb_configured());
// initialize layers
init_layers();
// never return
main_key_loop();
return 0;
}
// --------------------------------------------------------------------------------------
void main_key_loop() {
for (;;) {
// swap `kb_is_pressed` and `kb_was_pressed`, then update
bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
kb_was_pressed = kb_is_pressed;
kb_is_pressed = temp;
kb_update_matrix(*kb_is_pressed);
// this loop is responsible to
// - "execute" keys when they change state
// - keep track of which layers the keys were on when they were pressed
// (so they can be released using the function from that layer)
//
// note
// - everything else is the key function's responsibility
// - see the keyboard layout file ("keyboard/layout/*.c") for
// which key is assigned which function (per layer)
// - see "lib/key-functions/public/*.c" for the function definitions
for (uint8_t row=0; row<KB_ROWS; row++) {
for (uint8_t col=0; col<KB_COLUMNS; col++) {
current_is_pressed = (*kb_is_pressed)[row][col];
bool was_pressed = (*kb_was_pressed)[row][col];
if (current_is_pressed != was_pressed) {
if (current_is_pressed) {
current_layer = layers_top;
layers_pressed[row][col] = current_layer;
trans_key_pressed = false;
} else {
current_layer = layers_pressed[row][col];
trans_key_pressed = kb_was_transparent[row][col];
}
// set remaining vars, and "execute" key
current_row = row;
current_col = col;
layer_offset = 0;
exec_key();
kb_was_transparent[row][col] = trans_key_pressed;
}
}
}
// send the USB report (even if nothing's changed)
usb_keyboard_send();
usb_extra_consumer_send();
// debounce in ms; see keyswitch spec for necessary value
_delay_ms(5);
}
}
// ----------------------------------------------------------------------------
// layer functions
// ----------------------------------------------------------------------------
void init_layers() {
for (uint8_t layer=0; layer < KB_LAYERS; layer++) {
layers_active[layer] = false;
layers_sticky[layer] = StickyNone;
}
layers_active[0] = true;
}
// find highest active layer
uint8_t _highest_active_layer(uint8_t offset) {
if (offset < layers_top) {
for (uint8_t l = layers_top - offset; l > 0 && l < KB_LAYERS; l--) {
if (layers_active[l]) { return l; }
}
}
// the base layer is always active
return 0;
}
// return if highest active layer is sticky
StickyState layer_top_sticky() {
return layer_sticky(layers_top);
}
// return if layer is sticky
StickyState layer_sticky(uint8_t layer) {
if (layer < KB_LAYERS) {
return layers_sticky[layer];
}
return StickyNone;
}
// enable a layer
void layer_enable(uint8_t layer, StickyState sticky) {
if (layer >= KB_LAYERS) { return; }
layers_active[layer] = true;
layers_sticky[layer] = sticky;
if (layer > layers_top) {
layers_top = layer;
}
}
// disable a layer
void layer_disable(uint8_t layer) {
// base layer stays always on
if (layer >= KB_LAYERS || layer == 0) { return; }
layers_active[layer] = false;
layers_sticky[layer] = StickyNone;
if (layer == layers_top) {
layers_top = _highest_active_layer(1);
}
}
// disable the highest active layer
void layer_disable_top() {
layer_disable(layers_top);
}
// return layer offset elements below the top
uint8_t layer_peek(uint8_t offset) {
return _highest_active_layer(offset);
}
// execute the keypress or keyrelease function (if it exists) of the key at the current possition
void exec_key(void) {
void (*key_function)(void) =
( (current_is_pressed)
? kb_layout_press_get(current_layer, current_row, current_col)
: kb_layout_release_get(current_layer, current_row, current_col) );
if (key_function) {
(*key_function)();
}
// If the current layer is in the sticky once up state and a key defined
// for this layer (a non-transparent key) was pressed, pop the layer
if (layer_top_sticky() == StickyOnceUp && non_trans_key_pressed) {
layer_disable_top();
}
}
// ----------------------------------------------------------------------------
uint8_t kb_layout_get(uint8_t layer, uint8_t row, uint8_t column) {
return (uint8_t) pgm_read_byte(&(_kb_layout[layer][row][column] ));
}
void_funptr_t kb_layout_press_get(uint8_t layer, uint8_t row, uint8_t column) {
return (void_funptr_t) pgm_read_word(&(_kb_layout_press[layer][row][column] ));
}
void_funptr_t kb_layout_release_get(uint8_t layer, uint8_t row, uint8_t column) {
return (void_funptr_t) pgm_read_word(&(_kb_layout_release[layer][row][column]));
}
/*
* Generate a normal keypress or keyrelease
*
* Arguments
* - press: whether to generate a keypress (true) or keyrelease (false)
* - keycode: the keycode to use
*
* Note
* - Because of the way USB does things, what this actually does is either add
* or remove 'keycode' from the list of currently pressed keys, to be sent at
* the end of the current cycle (see main.c)
*/
void _kbfun_press_release(bool press, uint8_t keycode) {
// no-op
if (keycode == 0) {
return;
}
if (press) {
_kbfun_press(keycode);
} else {
_kbfun_release(keycode);
}
}
void _kbfun_press(uint8_t keycode) {
// modifier keys
switch (keycode) {
case KEY_LeftControl: keyboard_modifier_keys |= (1<<0); return;
case KEY_LeftShift: keyboard_modifier_keys |= (1<<1); return;
case KEY_LeftAlt: keyboard_modifier_keys |= (1<<2); return;
case KEY_LeftGUI: keyboard_modifier_keys |= (1<<3); return;
case KEY_RightControl: keyboard_modifier_keys |= (1<<4); return;
case KEY_RightShift: keyboard_modifier_keys |= (1<<5); return;
case KEY_RightAlt: keyboard_modifier_keys |= (1<<6); return;
case KEY_RightGUI: keyboard_modifier_keys |= (1<<7); return;
}
// all others
for (uint8_t i=0; i<6; i++) {
if (keyboard_keys[i] == 0) {
keyboard_keys[i] = keycode;
return;
}
}
}
void _kbfun_release(uint8_t keycode) {
// modifier keys
switch (keycode) {
case KEY_LeftControl: keyboard_modifier_keys &= ~(1<<0); return;
case KEY_LeftShift: keyboard_modifier_keys &= ~(1<<1); return;
case KEY_LeftAlt: keyboard_modifier_keys &= ~(1<<2); return;
case KEY_LeftGUI: keyboard_modifier_keys &= ~(1<<3); return;
case KEY_RightControl: keyboard_modifier_keys &= ~(1<<4); return;
case KEY_RightShift: keyboard_modifier_keys &= ~(1<<5); return;
case KEY_RightAlt: keyboard_modifier_keys &= ~(1<<6); return;
case KEY_RightGUI: keyboard_modifier_keys &= ~(1<<7); return;
}
// all others
for (uint8_t i=0; i<6; i++) {
if (keyboard_keys[i] == keycode) {
keyboard_keys[i] = 0;
return;
}
}
}
/*
* Is the given keycode pressed?
*/
bool _kbfun_is_pressed(uint8_t keycode) {
// modifier keys
switch (keycode) {
case KEY_LeftControl: if (keyboard_modifier_keys & (1<<0)) { return true; }
case KEY_LeftShift: if (keyboard_modifier_keys & (1<<1)) { return true; }
case KEY_LeftAlt: if (keyboard_modifier_keys & (1<<2)) { return true; }
case KEY_LeftGUI: if (keyboard_modifier_keys & (1<<3)) { return true; }
case KEY_RightControl: if (keyboard_modifier_keys & (1<<4)) { return true; }
case KEY_RightShift: if (keyboard_modifier_keys & (1<<5)) { return true; }
case KEY_RightAlt: if (keyboard_modifier_keys & (1<<6)) { return true; }
case KEY_RightGUI: if (keyboard_modifier_keys & (1<<7)) { return true; }
}
// all others
for (uint8_t i=0; i<6; i++)
if (keyboard_keys[i] == keycode) {
return true;
}
return false;
}
void _kbfun_mediakey_press_release(bool press, uint8_t keycode) {
uint16_t mediakey_code = _media_code_lookup_table[keycode];
if (press) {
consumer_key = mediakey_code;
} else {
// Only one key can be pressed at a time so only clear the keypress for
// active key (most recently pressed)
if (mediakey_code == consumer_key) {
consumer_key = 0;
}
}
}
uint8_t _kbfun_get_keycode() {
return kb_layout_get(current_layer, current_row, current_col);
}
// ----------------------------------------------------------------------------
// basic
// ----------------------------------------------------------------------------
void kbfun_press_release() {
if (!trans_key_pressed) {
non_trans_key_pressed = true;
}
kbfun_press_release_preserve_sticky();
}
/*
* Generate a normal keypress or keyrelease
* While basing the sticky key state transition on whether
* kbfun_press_release() was called after kbfun_transparent() generally
* works in practice, it is not always the desired behavior. One of the
* benefits of sticky keys is avoiding key chording, so we want to make sure
* that standard modifiers do not interrupt the sticky key cycle. Use
* kbfun_press_release_preserve_sticky() if you want to define a standard
* modifier key (shift, control, alt, gui) on the sticky layer instead of
* defining the key to be transparent for the layer.
*/
void kbfun_press_release_preserve_sticky() {
uint8_t keycode = _kbfun_get_keycode();
_kbfun_press_release(current_is_pressed, keycode);
}
/*
* Execute the key that would have been executed if the current layer was not
* active
*/
void kbfun_transparent(void) {
// TODO maybe re-implement this cleaner?
trans_key_pressed = true;
layer_offset++;
current_layer = layer_peek(layer_offset);
layers_pressed[current_row][current_col] = current_layer;
exec_key();
}
// ----------------------------------------------------------------------------
// layer helper functions
// ----------------------------------------------------------------------------
static bool is_layer_enable(void_funptr_t f) {
if (f == &kbfun_layer_enable || f == &kbfun_layer_sticky) {
return true;
}
return false;
}
static bool is_layer_disable(void_funptr_t f) {
if (f == &kbfun_layer_disable || f == &kbfun_layer_sticky) {
return true;
}
return false;
}
static void layer_enable_upto(uint8_t max_layer) {
// FIXME clean this up
// pressing a key implicitly activates all lower layers as well
for (uint8_t layer=0; layer <= KB_LAYERS; layer++) {
void (*key_function)(void) = kb_layout_press_get(layer, current_row, current_col);
if (is_layer_enable(key_function)) {
uint8_t enable_layer = kb_layout_get(layer, current_row, current_col);
if (enable_layer <= max_layer) {
layer_enable(enable_layer, StickyNone);
}
}
}
}
// ----------------------------------------------------------------------------
// layer functions
// ----------------------------------------------------------------------------
// enable given layer
void kbfun_layer_enable() {
uint8_t layer = _kbfun_get_keycode();
// FIXME useful for anything?
// Only the topmost layer on the stack should be in sticky once state, pop
// the top layer if it is in sticky once state
/* uint8_t topSticky = layer_top_sticky(); */
/* if (topSticky == StickyOnceDown || topSticky == StickyOnceUp) { */
/* layer_disable_top(); */
/* } */
layer_enable_upto(layer);
}
// disable given layer
void kbfun_layer_disable() {
/* uint8_t layer = _kbfun_get_keycode(); */
// FIXME clean this up
// letting go off a key releases *all* layers on that key
for (uint8_t layer=0; layer <= KB_LAYERS; layer++) {
void (*key_function)(void) = kb_layout_release_get(layer, current_row, current_col);
if (is_layer_disable(key_function)) {
uint8_t disable_layer = kb_layout_get(layer, current_row, current_col);
layer_disable(disable_layer);
}
}
}
/*
* This function gives similar behavior to sticky keys for modifiers available
* on most operating systems.
* 1) One time down (set on key press) - The layer was not active and the key
* has been pressed but not yet released. The layer is pushed in the one
* time down state.
* 2) One time up (set on key release) - The layer was active when the layer
* sticky key was released. If a key on this layer (not set to
* transparent) was pressed before the key was released, the layer will be
* popped. If a non-transparent key was not pressed, the layer is popped
* and pushed again in the one time up state.
* 3) Locked (set on key press) - The layer was active and in the one time up
* state when the layer sticky key was pressed again. The layer will be
* popped if the function is invoked on a subsequent keypress.
*/
void kbfun_layer_sticky() {
uint8_t layer = _kbfun_get_keycode();
StickyState topSticky = layer_top_sticky();
if (current_is_pressed) {
if (layer == layers_top) {
// FIXME
/* if (topSticky == StickyOnceUp) { */
/* layer_enable(layer, StickyLock); */
/* } */
} else {
// only the topmost layer on the stack should be in sticky once state
if (topSticky == StickyOnceDown || topSticky == StickyOnceUp) {
layer_disable_top();
}
layer_enable(layer, StickyOnceDown);
// this should be the only place we care about this flag being cleared
non_trans_key_pressed = false;
}
} else {
if (layer_sticky(layer) == StickyOnceDown) {
// When releasing this sticky key, pop the layer always
layer_disable(layer);
if (!non_trans_key_pressed) {
// If no key defined for this layer (a non-transparent key)
// was pressed, push the layer again, but in the
// StickyOnceUp state
layer_enable(layer, StickyOnceUp);
}
}
}
}
// ----------------------------------------------------------------------------
// special
// ----------------------------------------------------------------------------
/*
* Generate a 'shift' press or release before the normal keypress or release
*/
void kbfun_shift_press_release(void) {
_kbfun_press_release(current_is_pressed, KEY_LeftShift);
kbfun_press_release();
}
/*
* Generate a 'control' press or release before the normal keypress or release
*/
void kbfun_control_press_release(void) {
_kbfun_press_release(current_is_pressed, KEY_LeftControl);
kbfun_press_release();
}
/*
* When assigned to two keys (e.g. the physical left and right shift keys)
* (in both the press and release matrices), pressing and holding down one of
* the keys will make the second key toggle capslock
*
* If either of the shifts are pressed when the second key is pressed, they
* wil be released so that capslock will register properly when pressed.
* Capslock will then be pressed and released, and the original state of the
* shifts will be restored
*/
void kbfun_2_keys_capslock_press_release(void) {
static uint8_t keys_pressed;
static bool lshift_pressed;
static bool rshift_pressed;
uint8_t keycode = _kbfun_get_keycode();
if (!current_is_pressed) { keys_pressed--; }
// take care of the key that was actually pressed
_kbfun_press_release(current_is_pressed, keycode);
// take care of capslock (only on the press of the 2nd key)
if (keys_pressed == 1 && current_is_pressed) {
// save the state of left and right shift
lshift_pressed = _kbfun_is_pressed(KEY_LeftShift);
rshift_pressed = _kbfun_is_pressed(KEY_RightShift);
// disable both
_kbfun_press_release(false, KEY_LeftShift);
_kbfun_press_release(false, KEY_RightShift);
// press capslock, then release it
_kbfun_press_release(true, KEY_CapsLock); usb_keyboard_send();
_kbfun_press_release(false, KEY_CapsLock); usb_keyboard_send();
// restore the state of left and right shift
if (lshift_pressed) { _kbfun_press_release(true, KEY_LeftShift); }
if (rshift_pressed) { _kbfun_press_release(true, KEY_RightShift); }
}
if (current_is_pressed) { keys_pressed++; }
}
/*
* Generate a keypress for a media key
*/
void kbfun_mediakey_press_release(void) {
uint8_t keycode = _kbfun_get_keycode();
_kbfun_mediakey_press_release(current_is_pressed, keycode);
}