ergodox-firmware/src/main.c

593 lines
18 KiB
C

/* ----------------------------------------------------------------------------
* main()
* ----------------------------------------------------------------------------
* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
* Released under The MIT License (MIT) (see "license.md")
* Project located at <https://github.com/benblazak/ergodox-firmware>
* ------------------------------------------------------------------------- */
#include <avr/interrupt.h>
#include <stdbool.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdint.h>
#include <util/delay.h>
#include <util/delay.h>
#include "./keyboard/controller.h"
#include "./keyboard/keyboard.h"
#include "./keyboard/layout_gen.h"
// ----------------------------------------------------------------------------
#define KB_ROWS 6 // must match real life
#define KB_COLUMNS 14 // must match real life
#define KB_LAYERS 10
static bool _main_kb_is_pressed[KB_ROWS][KB_COLUMNS];
bool (*main_kb_is_pressed)[KB_ROWS][KB_COLUMNS] = &_main_kb_is_pressed;
static bool _main_kb_was_pressed[KB_ROWS][KB_COLUMNS];
bool (*main_kb_was_pressed)[KB_ROWS][KB_COLUMNS] = &_main_kb_was_pressed;
static bool main_kb_was_transparent[KB_ROWS][KB_COLUMNS];
uint8_t main_layers_pressed[KB_ROWS][KB_COLUMNS];
uint8_t main_arg_layer;
uint8_t main_arg_layer_offset;
uint8_t main_arg_row;
uint8_t main_arg_col;
bool main_arg_is_pressed;
bool main_arg_was_pressed;
bool main_arg_any_non_trans_key_pressed;
bool main_arg_trans_key_pressed;
// --------------------------------------------------------------------
typedef enum StickyState
{
eStickyNone,
eStickyOnceDown,
eStickyOnceUp,
eStickyLock
} StickyState;
// layer data
struct layer {
bool active;
uint8_t sticky;
};
struct layer layers[KB_LAYERS];
uint8_t layers_top = 0;
// ----------------------------------------------------------------------------
/*
* main()
*/
int main(void) {
kb_init(); // does controller initialization too
usb_init();
while (!usb_configured());
// initialize layers
for (uint8_t layer=0; layer < KB_LAYERS; layer++) {
layers[layer].active = false;
layers[layer].sticky = eStickyNone;
}
layers[0].active = true;
for (;;) {
// swap `main_kb_is_pressed` and `main_kb_was_pressed`, then update
bool (*temp)[KB_ROWS][KB_COLUMNS] = main_kb_was_pressed;
main_kb_was_pressed = main_kb_is_pressed;
main_kb_is_pressed = temp;
kb_update_matrix(*main_kb_is_pressed);
// this loop is responsible to
// - "execute" keys when they change state
// - keep track of which layers the keys were on when they were pressed
// (so they can be released using the function from that layer)
//
// note
// - everything else is the key function's responsibility
// - see the keyboard layout file ("keyboard/layout/*.c") for
// which key is assigned which function (per layer)
// - see "lib/key-functions/public/*.c" for the function definitions
for (uint8_t row=0; row<KB_ROWS; row++) {
for (uint8_t col=0; col<KB_COLUMNS; col++) {
main_arg_is_pressed = (*main_kb_is_pressed)[row][col];
main_arg_was_pressed = (*main_kb_was_pressed)[row][col];
if (main_arg_is_pressed != main_arg_was_pressed) {
if (main_arg_is_pressed) {
main_arg_layer = main_layers_top_layer();
main_layers_pressed[row][col] = main_arg_layer;
main_arg_trans_key_pressed = false;
} else {
main_arg_layer = main_layers_pressed[row][col];
main_arg_trans_key_pressed = main_kb_was_transparent[row][col];
}
// set remaining vars, and "execute" key
main_arg_row = row;
main_arg_col = col;
main_arg_layer_offset = 0;
main_exec_key();
main_kb_was_transparent[row][col] = main_arg_trans_key_pressed;
}
}
}
// send the USB report (even if nothing's changed)
usb_keyboard_send();
usb_extra_consumer_send();
_delay_ms(MAKEFILE_DEBOUNCE_TIME);
}
return 0;
}
// ----------------------------------------------------------------------------
// layer functions
// ----------------------------------------------------------------------------
// find highest active layer
uint8_t _highest_active_layer(uint8_t offset) {
if (offset < layers_top) {
for (uint8_t l = layers_top - offset; l > 0 && l < KB_LAYERS; l--) {
if (layers[l].active) { return l; }
}
}
// the base layer is always active
return 0;
}
// return the highest active layer
uint8_t main_layers_top_layer() {
return layers_top;
}
// return if highest active layer is sticky
uint8_t main_layers_top_sticky() {
return main_layers_sticky(layers_top);
}
// return if layer is sticky
uint8_t main_layers_sticky(uint8_t layer) {
if (layer < KB_LAYERS) {
return layers[layer].sticky;
}
}
// enable a layer
void main_layers_enable(uint8_t layer, uint8_t sticky) {
if (layer >= KB_LAYERS) { return; }
layers[layer].active = true;
layers[layer].sticky = sticky;
if (layer > layers_top) {
layers_top = layer;
}
}
// disable a layer
void main_layers_disable(uint8_t layer) {
// base layer stays always on
if (layer >= KB_LAYERS || layer == 0) { return; }
layers[layer].active = false;
layers[layer].sticky = eStickyNone;
if (layer == layers_top) {
layers_top = _highest_active_layer(1);
}
}
// disable the highest active layer
void main_layers_disable_top() {
main_layers_disable(layers_top);
}
// return layer offset elements below the top
uint8_t main_layers_peek(uint8_t offset) {
return _highest_active_layer(offset);
}
// execute the keypress or keyrelease function (if it exists) of the key at the current possition
void main_exec_key(void) {
void (*key_function)(void) =
( (main_arg_is_pressed)
? kb_layout_press_get(main_arg_layer, main_arg_row, main_arg_col)
: kb_layout_release_get(main_arg_layer, main_arg_row, main_arg_col) );
if (key_function) {
(*key_function)();
}
// If the current layer is in the sticky once up state and a key defined
// for this layer (a non-transparent key) was pressed, pop the layer
if (main_layers_top_sticky() == eStickyOnceUp && main_arg_any_non_trans_key_pressed) {
main_layers_disable_top();
}
}
// ----------------------------------------------------------------------------
/*
* Generate a normal keypress or keyrelease
*
* Arguments
* - press: whether to generate a keypress (true) or keyrelease (false)
* - keycode: the keycode to use
*
* Note
* - Because of the way USB does things, what this actually does is either add
* or remove 'keycode' from the list of currently pressed keys, to be sent at
* the end of the current cycle (see main.c)
*/
void _kbfun_press_release(bool press, uint8_t keycode) {
// no-op
if (keycode == 0) {
return;
}
// modifier keys
switch (keycode) {
case KEY_LeftControl: (press) ? (keyboard_modifier_keys |= (1<<0)) : (keyboard_modifier_keys &= ~(1<<0)); return;
case KEY_LeftShift: (press) ? (keyboard_modifier_keys |= (1<<1)) : (keyboard_modifier_keys &= ~(1<<1)); return;
case KEY_LeftAlt: (press) ? (keyboard_modifier_keys |= (1<<2)) : (keyboard_modifier_keys &= ~(1<<2)); return;
case KEY_LeftGUI: (press) ? (keyboard_modifier_keys |= (1<<3)) : (keyboard_modifier_keys &= ~(1<<3)); return;
case KEY_RightControl: (press) ? (keyboard_modifier_keys |= (1<<4)) : (keyboard_modifier_keys &= ~(1<<4)); return;
case KEY_RightShift: (press) ? (keyboard_modifier_keys |= (1<<5)) : (keyboard_modifier_keys &= ~(1<<5)); return;
case KEY_RightAlt: (press) ? (keyboard_modifier_keys |= (1<<6)) : (keyboard_modifier_keys &= ~(1<<6)); return;
case KEY_RightGUI: (press) ? (keyboard_modifier_keys |= (1<<7)) : (keyboard_modifier_keys &= ~(1<<7)); return;
}
// all others
for (uint8_t i=0; i<6; i++) {
if (press) {
if (keyboard_keys[i] == 0) {
keyboard_keys[i] = keycode;
return;
}
} else {
if (keyboard_keys[i] == keycode) {
keyboard_keys[i] = 0;
return;
}
}
}
}
/*
* Is the given keycode pressed?
*/
bool _kbfun_is_pressed(uint8_t keycode) {
// modifier keys
switch (keycode) {
case KEY_LeftControl: if (keyboard_modifier_keys & (1<<0)) { return true; }
case KEY_LeftShift: if (keyboard_modifier_keys & (1<<1)) { return true; }
case KEY_LeftAlt: if (keyboard_modifier_keys & (1<<2)) { return true; }
case KEY_LeftGUI: if (keyboard_modifier_keys & (1<<3)) { return true; }
case KEY_RightControl: if (keyboard_modifier_keys & (1<<4)) { return true; }
case KEY_RightShift: if (keyboard_modifier_keys & (1<<5)) { return true; }
case KEY_RightAlt: if (keyboard_modifier_keys & (1<<6)) { return true; }
case KEY_RightGUI: if (keyboard_modifier_keys & (1<<7)) { return true; }
}
// all others
for (uint8_t i=0; i<6; i++)
if (keyboard_keys[i] == keycode) {
return true;
}
return false;
}
void _kbfun_mediakey_press_release(bool press, uint8_t keycode) {
uint16_t mediakey_code = _media_code_lookup_table[keycode];
if (press) {
consumer_key = mediakey_code;
} else {
// Only one key can be pressed at a time so only clear the keypress for
// active key (most recently pressed)
if (mediakey_code == consumer_key) {
consumer_key = 0;
}
}
}
uint8_t _kbfun_get_keycode() {
return kb_layout_get(main_arg_layer, main_arg_row, main_arg_col);
}
// ----------------------------------------------------------------------------
// basic
// ----------------------------------------------------------------------------
void kbfun_press_release() {
if (!main_arg_trans_key_pressed) {
main_arg_any_non_trans_key_pressed = true;
}
kbfun_press_release_preserve_sticky();
}
/*
* Generate a normal keypress or keyrelease
* While basing the sticky key state transition on whether
* kbfun_press_release() was called after kbfun_transparent() generally
* works in practice, it is not always the desired behavior. One of the
* benefits of sticky keys is avoiding key chording, so we want to make sure
* that standard modifiers do not interrupt the sticky key cycle. Use
* kbfun_press_release_preserve_sticky() if you want to define a standard
* modifier key (shift, control, alt, gui) on the sticky layer instead of
* defining the key to be transparent for the layer.
*/
void kbfun_press_release_preserve_sticky() {
uint8_t keycode = _kbfun_get_keycode();
_kbfun_press_release(main_arg_is_pressed, keycode);
}
/*
* Toggle the key pressed or unpressed
*/
void kbfun_toggle(void) {
uint8_t keycode = _kbfun_get_keycode();
bool is_pressed = _kbfun_is_pressed(keycode);
_kbfun_press_release(!is_pressed, keycode);
}
/*
* Execute the key that would have been executed if the current layer was not
* active
*/
void kbfun_transparent(void) {
// TODO maybe re-implement this cleaner?
main_arg_trans_key_pressed = true;
main_arg_layer_offset++;
main_arg_layer = main_layers_peek(main_arg_layer_offset);
main_layers_pressed[main_arg_row][main_arg_col] = main_arg_layer;
main_exec_key();
}
// ----------------------------------------------------------------------------
// layer helper functions
// ----------------------------------------------------------------------------
static bool is_layer_enable(void_funptr_t f) {
if (f == &kbfun_layer_enable || f == &kbfun_layer_sticky) {
return true;
}
return false;
}
static bool is_layer_disable(void_funptr_t f) {
if (f == &kbfun_layer_disable || f == &kbfun_layer_sticky) {
return true;
}
return false;
}
static void layer_enable_upto(uint8_t max_layer) {
// FIXME clean this up
// pressing a key implicitly activates all lower layers as well
for (uint8_t layer=0; layer <= KB_LAYERS; layer++) {
void (*key_function)(void) = kb_layout_press_get(layer, main_arg_row, main_arg_col);
if (is_layer_enable(key_function)) {
uint8_t enable_layer = kb_layout_get(layer, main_arg_row, main_arg_col);
if (enable_layer <= max_layer) {
main_layers_enable(enable_layer, eStickyNone);
}
}
}
}
static void layer_disable_all() {
// FIXME clean this up
// letting go off a key releases *all* layers on that key
for (uint8_t layer=0; layer <= KB_LAYERS; layer++) {
void (*key_function)(void) = kb_layout_release_get(layer, main_arg_row, main_arg_col);
if (is_layer_disable(key_function)) {
uint8_t disable_layer = kb_layout_get(layer, main_arg_row, main_arg_col);
main_layers_disable(disable_layer);
}
}
}
// ----------------------------------------------------------------------------
// layer functions
// ----------------------------------------------------------------------------
// enable given layer
void kbfun_layer_enable() {
uint8_t layer = _kbfun_get_keycode();
// FIXME useful for anything?
// Only the topmost layer on the stack should be in sticky once state, pop
// the top layer if it is in sticky once state
/* uint8_t topSticky = main_layers_top_sticky(); */
/* if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) { */
/* main_layers_disable_top(); */
/* } */
layer_enable_upto(layer);
}
// disable given layer
void kbfun_layer_disable() {
/* uint8_t layer = _kbfun_get_keycode(); */
layer_disable_all();
}
/*
* This function gives similar behavior to sticky keys for modifiers available
* on most operating systems.
* 1) One time down (set on key press) - The layer was not active and the key
* has been pressed but not yet released. The layer is pushed in the one
* time down state.
* 2) One time up (set on key release) - The layer was active when the layer
* sticky key was released. If a key on this layer (not set to
* transparent) was pressed before the key was released, the layer will be
* popped. If a non-transparent key was not pressed, the layer is popped
* and pushed again in the one time up state.
* 3) Locked (set on key press) - The layer was active and in the one time up
* state when the layer sticky key was pressed again. The layer will be
* popped if the function is invoked on a subsequent keypress.
*/
void kbfun_layer_sticky() {
uint8_t layer = _kbfun_get_keycode();
uint8_t topLayer = main_layers_top_layer();
uint8_t topSticky = main_layers_top_sticky();
if (main_arg_is_pressed) {
if (topLayer == layer) {
// FIXME
/* if (topSticky == eStickyOnceUp) { */
/* main_layers_enable(layer, eStickyLock); */
/* } */
} else {
// only the topmost layer on the stack should be in sticky once state
if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) {
main_layers_disable_top();
}
main_layers_enable(layer, eStickyOnceDown);
// this should be the only place we care about this flag being cleared
main_arg_any_non_trans_key_pressed = false;
}
} else {
if (main_layers_sticky(layer) == eStickyOnceDown) {
// When releasing this sticky key, pop the layer always
main_layers_disable(layer);
if (!main_arg_any_non_trans_key_pressed) {
// If no key defined for this layer (a non-transparent key)
// was pressed, push the layer again, but in the
// StickyOnceUp state
main_layers_enable(layer, eStickyOnceUp);
}
}
}
}
// ----------------------------------------------------------------------------
// device
// ----------------------------------------------------------------------------
/*
* [name]
* Jump to Bootloader
*
* [description]
* For reflashing the controller
*/
// from PJRC (slightly modified)
// <http://www.pjrc.com/teensy/jump_to_bootloader.html>
void kbfun_jump_to_bootloader(void) {
// --- for all Teensy boards ---
cli();
// disable watchdog, if enabled
// disable all peripherals
UDCON = 1;
USBCON = (1<<FRZCLK); // disable USB
UCSR1B = 0;
_delay_ms(5);
// --- Teensy 2.0 specific ---
EIMSK = 0; PCICR = 0; SPCR = 0; ACSR = 0; EECR = 0; ADCSRA = 0;
TIMSK0 = 0; TIMSK1 = 0; TIMSK3 = 0; TIMSK4 = 0; UCSR1B = 0; TWCR = 0;
DDRB = 0; DDRC = 0; DDRD = 0; DDRE = 0; DDRF = 0; TWCR = 0;
PORTB = 0; PORTC = 0; PORTD = 0; PORTE = 0; PORTF = 0;
asm volatile("jmp 0x7E00");
}
// ----------------------------------------------------------------------------
// special
// ----------------------------------------------------------------------------
/*
* Generate a 'shift' press or release before the normal keypress or release
*/
void kbfun_shift_press_release(void) {
_kbfun_press_release(main_arg_is_pressed, KEY_LeftShift);
kbfun_press_release();
}
/*
* Generate a 'control' press or release before the normal keypress or release
*/
void kbfun_control_press_release(void) {
_kbfun_press_release(main_arg_is_pressed, KEY_LeftControl);
kbfun_press_release();
}
/*
* When assigned to two keys (e.g. the physical left and right shift keys)
* (in both the press and release matrices), pressing and holding down one of
* the keys will make the second key toggle capslock
*
* If either of the shifts are pressed when the second key is pressed, they
* wil be released so that capslock will register properly when pressed.
* Capslock will then be pressed and released, and the original state of the
* shifts will be restored
*/
void kbfun_2_keys_capslock_press_release(void) {
static uint8_t keys_pressed;
static bool lshift_pressed;
static bool rshift_pressed;
uint8_t keycode = _kbfun_get_keycode();
if (!main_arg_is_pressed) { keys_pressed--; }
// take care of the key that was actually pressed
_kbfun_press_release(main_arg_is_pressed, keycode);
// take care of capslock (only on the press of the 2nd key)
if (keys_pressed == 1 && main_arg_is_pressed) {
// save the state of left and right shift
lshift_pressed = _kbfun_is_pressed(KEY_LeftShift);
rshift_pressed = _kbfun_is_pressed(KEY_RightShift);
// disable both
_kbfun_press_release(false, KEY_LeftShift);
_kbfun_press_release(false, KEY_RightShift);
// press capslock, then release it
_kbfun_press_release(true, KEY_CapsLock); usb_keyboard_send();
_kbfun_press_release(false, KEY_CapsLock); usb_keyboard_send();
// restore the state of left and right shift
if (lshift_pressed) { _kbfun_press_release(true, KEY_LeftShift); }
if (rshift_pressed) { _kbfun_press_release(true, KEY_RightShift); }
}
if (main_arg_is_pressed) { keys_pressed++; }
}
/*
* Generate a keypress for a media key
*/
void kbfun_mediakey_press_release(void) {
uint8_t keycode = _kbfun_get_keycode();
_kbfun_mediakey_press_release(main_arg_is_pressed, keycode);
}