3322844ed0
before, if you pressed a key, then shifted layers, then released it, the first layer's press() would be called, and the 2nd layer's release() would be called, causing keys to stick, and probably other errors. now, the layer that the key was on when it was pressed is kept track of, and the proper release() is called. also, layers can be shifted per key now, instead of just for the whole board at once i also changed how keyboard-private includes are handled. "private" stuff is now in its own file, instead of being nested in an extra `#ifdef`. and i think that's it. i'm pretty tired right now, so there may be errors, but it seemed to work all right with cursory tests. |
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.. | ||
twi | ||
usb | ||
data-types.h | ||
key-functions.c | ||
key-functions.h | ||
readme.md | ||
twi.h |
src/lib
Stuff that's generally useful
Copyright © 2012 Ben Blazak benblazak.dev@gmail.com
Released under The MIT License (MIT) (see "license.md")
Project located at https://github.com/benblazak/ergodox-firmware