273 lines
7.7 KiB
C
273 lines
7.7 KiB
C
// vim: ts=4 sw=4 sts=4
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/* ----------------------------------------------------------------------------
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* main()
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* ----------------------------------------------------------------------------
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* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
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* Released under The MIT License (MIT) (see "license.md")
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* Project located at <https://github.com/benblazak/ergodox-firmware>
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* ------------------------------------------------------------------------- */
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#include <stdbool.h>
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#include <stdint.h>
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#include <util/delay.h>
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#include "./lib-other/pjrc/usb_keyboard/usb_keyboard.h"
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#include "./lib/key-functions/public.h"
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#include "./keyboard/controller.h"
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#include "./keyboard/layout.h"
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#include "./keyboard/matrix.h"
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#include "./main.h"
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// ----------------------------------------------------------------------------
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#define MAX_ACTIVE_LAYERS 20
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// ----------------------------------------------------------------------------
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static bool _main_kb_is_pressed[KB_ROWS][KB_COLUMNS];
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bool (*main_kb_is_pressed)[KB_ROWS][KB_COLUMNS] = &_main_kb_is_pressed;
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static bool _main_kb_was_pressed[KB_ROWS][KB_COLUMNS];
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bool (*main_kb_was_pressed)[KB_ROWS][KB_COLUMNS] = &_main_kb_was_pressed;
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uint8_t main_layers_pressed[KB_ROWS][KB_COLUMNS];
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uint8_t main_loop_row;
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uint8_t main_loop_col;
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uint8_t main_arg_layer;
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uint8_t main_arg_layer_offset;
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uint8_t main_arg_row;
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uint8_t main_arg_col;
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bool main_arg_is_pressed;
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bool main_arg_was_pressed;
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// ----------------------------------------------------------------------------
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/*
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* main()
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*/
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int main(void) {
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kb_init(); // does controller initialization too
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kb_led_state_power_on();
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usb_init();
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while (!usb_configured());
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kb_led_delay_usb_init(); // give the OS time to load drivers, etc.
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kb_led_state_ready();
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for (;;) {
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// swap `main_kb_is_pressed` and `main_kb_was_pressed`, then update
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bool (*temp)[KB_ROWS][KB_COLUMNS] = main_kb_was_pressed;
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main_kb_was_pressed = main_kb_is_pressed;
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main_kb_is_pressed = temp;
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kb_update_matrix(*main_kb_is_pressed);
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// this loop is responsible to
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// - "execute" keys when they change state
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// - keep track of which layers the keys were on when they were pressed
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// (so they can be released using the function from that layer)
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//
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// note
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// - everything else is the key function's responsibility
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// - see the keyboard layout file ("keyboard/ergodox/layout/*.c") for
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// which key is assigned which function (per layer)
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// - see "lib/key-functions/public/*.c" for the function definitions
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#define row main_loop_row
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#define col main_loop_col
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#define layer main_arg_layer
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#define is_pressed main_arg_is_pressed
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#define was_pressed main_arg_was_pressed
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for (row=0; row<KB_ROWS; row++) {
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for (col=0; col<KB_COLUMNS; col++) {
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is_pressed = (*main_kb_is_pressed)[row][col];
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was_pressed = (*main_kb_was_pressed)[row][col];
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if (is_pressed != was_pressed) {
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if (is_pressed) {
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layer = main_layers_peek(0);
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main_layers_pressed[row][col] = layer;
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} else {
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layer = main_layers_pressed[row][col];
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}
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// set remaining vars, and "execute" key
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main_arg_row = row;
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main_arg_col = col;
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main_arg_layer_offset = 0;
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main_exec_key();
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}
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}
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}
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#undef row
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#undef col
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#undef layer
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#undef is_pressed
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#undef was_pressed
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// send the USB report (even if nothing's changed)
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usb_keyboard_send();
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_delay_ms(MAKEFILE_DEBOUNCE_TIME);
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// update LEDs
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if (keyboard_leds & (1<<0)) { kb_led_num_on(); }
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else { kb_led_num_off(); }
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if (keyboard_leds & (1<<1)) { kb_led_caps_on(); }
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else { kb_led_caps_off(); }
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if (keyboard_leds & (1<<2)) { kb_led_scroll_on(); }
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else { kb_led_scroll_off(); }
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if (keyboard_leds & (1<<3)) { kb_led_compose_on(); }
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else { kb_led_compose_off(); }
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if (keyboard_leds & (1<<4)) { kb_led_kana_on(); }
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else { kb_led_kana_off(); }
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}
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return 0;
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}
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// ----------------------------------------------------------------------------
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// convenience macros (for the helper functions below)
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#define layer main_arg_layer
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#define row main_arg_row
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#define col main_arg_col
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#define is_pressed main_arg_is_pressed
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#define was_pressed main_arg_was_pressed
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// ----------------------------------------------------------------------------
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/*
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* Exec key
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* - Execute the keypress or keyrelease function (if it exists) of the key at
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* the current possition.
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*/
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void main_exec_key(void) {
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void (*key_function)(void) =
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( (is_pressed)
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? kb_layout_press_get(layer, row, col)
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: kb_layout_release_get(layer, row, col) );
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if (key_function)
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(*key_function)();
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}
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/* ----------------------------------------------------------------------------
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* Layer Functions
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* ----------------------------------------------------------------------------
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* We keep track of which layer is foremost by placing it on a stack. Layers
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* may appear in the stack more than once. The base layer will always be
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* layer-0.
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*
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* Implemented as a fixed size stack.
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* ------------------------------------------------------------------------- */
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// ----------------------------------------------------------------------------
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struct layers {
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uint8_t layer;
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uint8_t id;
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};
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// ----------------------------------------------------------------------------
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struct layers layers[MAX_ACTIVE_LAYERS];
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uint8_t layers_head = 0;
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uint8_t layers_ids_in_use[MAX_ACTIVE_LAYERS] = {true};
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/*
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* peek()
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*
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* Arguments
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* - 'offset': the offset (down the stack) from the head element
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*
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* Returns
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* - success: the layer-number of the requested element (which may be 0)
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* - failure: 0 (default) (out of bounds)
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*/
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uint8_t main_layers_peek(uint8_t offset) {
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if (offset <= layers_head)
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return layers[layers_head - offset].layer;
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return 0; // default, or error
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}
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/*
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* push()
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*
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* Arguments
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* - 'layer': the layer-number to push to the top of the stack
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*
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* Returns
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* - success: the id assigned to the newly added element
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* - failure: 0 (the stack was already full)
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*/
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uint8_t main_layers_push(uint8_t layer) {
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// look for an available id
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for (uint8_t id=1; id<MAX_ACTIVE_LAYERS; id++)
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// if one is found
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if (layers_ids_in_use[id] == false) {
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layers_ids_in_use[id] = true;
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layers_head++;
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layers[layers_head].layer = layer;
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layers[layers_head].id = id;
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return id;
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}
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return 0; // default, or error
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}
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/*
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* pop_id()
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*
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* Arguments
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* - 'id': the id of the element to pop from the stack
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*/
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void main_layers_pop_id(uint8_t id) {
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// look for the element with the id we want to pop
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for (uint8_t element=1; element<=layers_head; element++)
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// if we find it
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if (layers[element].id == id) {
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// move all layers above it down one
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for (; element<layers_head; element++) {
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layers[element].layer = layers[element+1].layer;
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layers[element].id = layers[element+1].id;
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}
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// reinitialize the topmost (now unused) slot
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layers[layers_head].layer = 0;
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layers[layers_head].id = 0;
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// record keeping
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layers_ids_in_use[id] = false;
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layers_head--;
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}
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}
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/*
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* get_offset_id()
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*
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* Arguments
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* - 'id': the id of the element you want the offset of
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*
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* Returns
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* - success: the offset (down the stack from the head element) of the element
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* with the given id
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* - failure: 0 (default) (id unassigned)
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*/
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uint8_t main_layers_get_offset_id(uint8_t id) {
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// look for the element with the id we want to get the offset of
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for (uint8_t element=1; element<=layers_head; element++)
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// if we find it
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if (layers[element].id == id)
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return (layers_head - element);
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return 0; // default, or error
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}
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/* ----------------------------------------------------------------------------
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* ------------------------------------------------------------------------- */
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