ergodox-firmware/src/lib/key-functions/public/basic.c

344 lines
7.9 KiB
C

/* ----------------------------------------------------------------------------
* key functions : basic : code
* ----------------------------------------------------------------------------
* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
* Released under The MIT License (MIT) (see "license.md")
* Project located at <https://github.com/benblazak/ergodox-firmware>
* ------------------------------------------------------------------------- */
#include "../../../main.h"
#include "../../../keyboard/layout.h"
#include "../public.h"
#include "../private.h"
// ----------------------------------------------------------------------------
#define MAX_LAYER_PUSH_POP_FUNCTIONS 10
// ----------------------------------------------------------------------------
// convenience macros
#define LAYER main_arg_layer
#define LAYER_OFFSET main_arg_layer_offset
#define ROW main_arg_row
#define COL main_arg_col
#define IS_PRESSED main_arg_is_pressed
#define WAS_PRESSED main_arg_was_pressed
// ----------------------------------------------------------------------------
/*
* [name]
* Press|Release
*
* [description]
* Generate a normal keypress or keyrelease
*/
void kbfun_press_release(void) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
_kbfun_press_release(IS_PRESSED, keycode);
}
/*
* [name]
* Toggle
*
* [description]
* Toggle the key pressed or unpressed
*/
void kbfun_toggle(void) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
if (_kbfun_is_pressed(keycode))
_kbfun_press_release(false, keycode);
else
_kbfun_press_release(true, keycode);
}
/*
* [name]
* Transparent
*
* [description]
* Execute the key that would have been executed if the current layer was not
* active
*/
void kbfun_transparent(void) {
LAYER_OFFSET++;
LAYER = main_layers_peek(LAYER_OFFSET);
main_layers_pressed[ROW][COL] = LAYER;
main_exec_key();
}
/* ----------------------------------------------------------------------------
* layer push/pop functions
* ------------------------------------------------------------------------- */
static layer_ids[MAX_LAYER_PUSH_POP_FUNCTIONS];
static void layer_push(uint8_t local_id) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
main_layers_pop_id(layer_ids[local_id]);
layer_ids[local_id] = main_layers_push(keycode);
}
static void layer_pop(uint8_t local_id) {
main_layers_pop_id(layer_ids[local_id]);
layer_ids[local_id] = 0;
}
/*
* [name]
* Layer push #1
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_1(void) {
layer_push(1);
}
/*
* [name]
* Layer pop #1
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_1(void) {
layer_pop(1);
}
/*
* [name]
* Layer push #2
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_2(void) {
layer_push(2);
}
/*
* [name]
* Layer pop #2
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_2(void) {
layer_pop(2);
}
/*
* [name]
* Layer push #3
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_3(void) {
layer_push(3);
}
/*
* [name]
* Layer pop #3
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_3(void) {
layer_pop(3);
}
/*
* [name]
* Layer push #4
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_4(void) {
layer_push(4);
}
/*
* [name]
* Layer pop #4
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_4(void) {
layer_pop(4);
}
/*
* [name]
* Layer push #5
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_5(void) {
layer_push(5);
}
/*
* [name]
* Layer pop #5
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_5(void) {
layer_pop(5);
}
/*
* [name]
* Layer push #6
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_6(void) {
layer_push(6);
}
/*
* [name]
* Layer pop #6
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_6(void) {
layer_pop(6);
}
/*
* [name]
* Layer push #7
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_7(void) {
layer_push(7);
}
/*
* [name]
* Layer pop #7
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_7(void) {
layer_pop(7);
}
/*
* [name]
* Layer push #8
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_8(void) {
layer_push(8);
}
/*
* [name]
* Layer pop #8
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_8(void) {
layer_pop(8);
}
/*
* [name]
* Layer push #9
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_9(void) {
layer_push(9);
}
/*
* [name]
* Layer pop #9
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_9(void) {
layer_pop(9);
}
/*
* [name]
* Layer push #10
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_10(void) {
layer_push(10);
}
/*
* [name]
* Layer pop #10
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_10(void) {
layer_pop(10);
}
/* ----------------------------------------------------------------------------
* ------------------------------------------------------------------------- */