ergodox-firmware/src/lib/key-functions/public/basic.c

536 lines
13 KiB
C

/* ----------------------------------------------------------------------------
* key functions : basic : code
* ----------------------------------------------------------------------------
* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
* Released under The MIT License (MIT) (see "license.md")
* Project located at <https://github.com/benblazak/ergodox-firmware>
* ------------------------------------------------------------------------- */
#include "../../../main.h"
#include "../../../keyboard/layout.h"
#include "../public.h"
#include "../private.h"
// ----------------------------------------------------------------------------
#define MAX_LAYER_PUSH_POP_FUNCTIONS 10
// ----------------------------------------------------------------------------
// convenience macros
#define LAYER main_arg_layer
#define LAYER_OFFSET main_arg_layer_offset
#define ROW main_arg_row
#define COL main_arg_col
#define IS_PRESSED main_arg_is_pressed
#define WAS_PRESSED main_arg_was_pressed
// ----------------------------------------------------------------------------
/*
* [name]
* Press|Release
*
* [description]
* Generate a normal keypress or keyrelease
*/
void kbfun_press_release(void) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
if (!main_arg_trans_key_pressed)
main_arg_any_non_trans_key_pressed = true;
_kbfun_press_release(IS_PRESSED, keycode);
}
/*
* [name]
* Toggle
*
* [description]
* Toggle the key pressed or unpressed
*/
void kbfun_toggle(void) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
if (_kbfun_is_pressed(keycode))
_kbfun_press_release(false, keycode);
else
_kbfun_press_release(true, keycode);
}
/*
* [name]
* Transparent
*
* [description]
* Execute the key that would have been executed if the current layer was not
* active
*/
void kbfun_transparent(void) {
main_arg_trans_key_pressed = true;
LAYER_OFFSET++;
LAYER = main_layers_peek(LAYER_OFFSET);
main_layers_pressed[ROW][COL] = LAYER;
main_exec_key();
}
/* ----------------------------------------------------------------------------
* layer push/pop functions
* ------------------------------------------------------------------------- */
// While there are only MAX_LAYER_PUSH_POP_FUNCTIONS number of layer functions,
// there are 1 + MAX_LAYER_PUSH_POP_FUNCTIONS layer ids because we still have
// layer 0 even if we will never have a push or pop function for it
static uint8_t layer_ids[1 + MAX_LAYER_PUSH_POP_FUNCTIONS];
static void layer_push(uint8_t local_id) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
main_layers_pop_id(layer_ids[local_id]);
// Only the topmost layer on the stack should be in sticky once state, pop
// the top layer if it is in sticky once state
uint8_t topSticky = main_layers_peek_sticky(0);
if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) {
main_layers_pop_id(main_layers_peek(0));
}
layer_ids[local_id] = main_layers_push(keycode, eStickyNone);
}
static void layer_sticky(uint8_t local_id) {
uint8_t keycode = kb_layout_get(LAYER, ROW, COL);
if (IS_PRESSED) {
uint8_t topLayer = main_layers_peek(0);
uint8_t topSticky = main_layers_peek_sticky(0);
main_layers_pop_id(layer_ids[local_id]);
if (topLayer == local_id) {
if (topSticky == eStickyOnceUp)
layer_ids[local_id] = main_layers_push(keycode, eStickyLock);
}
else
{
// only the topmost layer on the stack should be in sticky once state
if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) {
main_layers_pop_id(layer_ids[topLayer]);
}
layer_ids[local_id] = main_layers_push(keycode, eStickyOnceDown);
// this should be the only place we care about this flag being cleared
main_arg_any_non_trans_key_pressed = false;
}
}
else
{
uint8_t topLayer = main_layers_peek(0);
uint8_t topSticky = main_layers_peek_sticky(0);
if (topLayer == local_id) {
if (topSticky == eStickyOnceDown) {
// When releasing this sticky key, pop the layer always
main_layers_pop_id(layer_ids[local_id]);
if (!main_arg_any_non_trans_key_pressed) {
// If no key defined for this layer (a non-transparent key)
// was pressed, push the layer again, but in the
// StickyOnceUp state
layer_ids[local_id] = main_layers_push(keycode, eStickyOnceUp);
}
}
}
}
}
static void layer_pop(uint8_t local_id) {
main_layers_pop_id(layer_ids[local_id]);
layer_ids[local_id] = 0;
}
/*
* [name]
* Layer push #1
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_1(void) {
layer_push(1);
}
/*
* [name]
* Layer sticky cycle #1
*
* [description]
* This function gives similar behavior to sticky keys for modifiers available
* on most operating systems. It is considered an accessibility feature
* because it alleviates the user from having to hold down modifiers while
* pressing a key to produce the modified key function. It is useful for fast
* touch typing because you can avoid chording motions which both strain your
* hands and take your hands out of home-row position while pressing normal
* alpha keys.
* This function emulates the 3-state behavior which is default on OS X and
* optional in Windows where the modifier cycles between Off->Once->Locked
* states. This is particularly handy for symbol layers where you typically
* only type one symbol before you want to return to unmodified typing (layer
* 0), e.g. 'if (condition) { a = "b" + "c"; }'. If you assign a symbol layer
* to a thumb key as a layer sticky cycle, you can type the entire line of
* code without taking your hands out of home row position and you do not need
* to toggle off the layer after each symbol is pressed, only immediately
* before keying the symbol.
* The exact behavior of the layer sticky cycle function is defined as follows
* for each state:
* 1) One time down (set on key press) - The layer was not active and the key
* has been pressed but not yet released. The layer is pushed in the one
* time down state.
* 2) One time up (set on key release) - The layer was active when the layer
* sticky key was released. If a key on this layer (not set to
* transparent) was pressed before the key was released, the layer will be
* popped. If a non-transparent key was not pressed, the layer is popped
* and pushed again in the one time up state.
* 3) Locked (set on key press) - The layer was active and in the one time up
* state when the layer sticky key was pressed again. The layer will be
* popped if the function is invoked on a subsequent keypress.
*/
void kbfun_layer_sticky_1 (void) {
layer_sticky(1);
}
/*
* [name]
* Layer pop #1
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_1(void) {
layer_pop(1);
}
/*
* [name]
* Layer push #2
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_2(void) {
layer_push(2);
}
/*
* [name]
* Layer sticky cycle #2
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_2 (void) {
layer_sticky(2);
}
/*
* [name]
* Layer pop #2
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_2(void) {
layer_pop(2);
}
/*
* [name]
* Layer push #3
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_3(void) {
layer_push(3);
}
/*
* [name]
* Layer sticky cycle #3
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_3 (void) {
layer_sticky(3);
}
/*
* [name]
* Layer pop #3
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_3(void) {
layer_pop(3);
}
/*
* [name]
* Layer push #4
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_4(void) {
layer_push(4);
}
/*
* [name]
* Layer sticky cycle #4
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_4 (void) {
layer_sticky(4);
}
/*
* [name]
* Layer pop #4
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_4(void) {
layer_pop(4);
}
/*
* [name]
* Layer push #5
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_5(void) {
layer_push(5);
}
/*
* [name]
* Layer sticky cycle #5
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_5 (void) {
layer_sticky(5);
}
/*
* [name]
* Layer pop #5
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_5(void) {
layer_pop(5);
}
/*
* [name]
* Layer push #6
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_6(void) {
layer_push(6);
}
/*
* [name]
* Layer sticky cycle #6
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_6 (void) {
layer_sticky(6);
}
/*
* [name]
* Layer pop #6
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_6(void) {
layer_pop(6);
}
/*
* [name]
* Layer push #7
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_7(void) {
layer_push(7);
}
/*
* [name]
* Layer sticky cycle #7
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_7 (void) {
layer_sticky(7);
}
/*
* [name]
* Layer pop #7
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_7(void) {
layer_pop(7);
}
/*
* [name]
* Layer push #8
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_8(void) {
layer_push(8);
}
/*
* [name]
* Layer sticky cycle #8
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_8 (void) {
layer_sticky(8);
}
/*
* [name]
* Layer pop #8
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_8(void) {
layer_pop(8);
}
/*
* [name]
* Layer push #9
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_9(void) {
layer_push(9);
}
/*
* [name]
* Layer sticky cycle #9
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_9 (void) {
layer_sticky(9);
}
/*
* [name]
* Layer pop #9
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_9(void) {
layer_pop(9);
}
/*
* [name]
* Layer push #10
*
* [description]
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
void kbfun_layer_push_10(void) {
layer_push(10);
}
/*
* [name]
* Layer sticky cycle #10
*
* [description]
* See the description of kbfun_layer_sticky_1()
*/
void kbfun_layer_sticky_10 (void) {
layer_sticky(10);
}
/*
* [name]
* Layer pop #10
*
* [description]
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
void kbfun_layer_pop_10(void) {
layer_pop(10);
}
/* ----------------------------------------------------------------------------
* ------------------------------------------------------------------------- */