264 lines
7.7 KiB
C
264 lines
7.7 KiB
C
/* ----------------------------------------------------------------------------
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* key functions: code
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*
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* These functions may do.. pretty much anything rational that thay like. If
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* they want keycodes to be sent to the host in an aggrate report, they're
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* responsible for modifying the appropriate report variables.
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* ----------------------------------------------------------------------------
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* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
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* Released under The MIT License (MIT) (see "license.md")
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* Project located at <https://github.com/benblazak/ergodox-firmware>
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* ------------------------------------------------------------------------- */
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#include "lib-other/pjrc/usb_keyboard/usb_keyboard.h"
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#include "lib/data-types.h"
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#include "lib/usb/usage-page/keyboard.h"
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#include "keyboard.h"
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#include "key-functions.h" // includes the appropriate keyboard 'matrix.h'
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#include "key-functions--private.h"
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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/*
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* Generate a normal keypress or keyrelease
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*
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* Arguments
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* - keycode: the keycode to use
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* - pressed: whether to generate a keypress (true) or keyrelease (false)
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*
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* Note
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* - Because of the way USB does things, what this actually does is either add
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* or remove 'keycode' from the list of currently pressed keys, to be sent at
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* the end of the current cycle (see main.c)
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*/
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void _press_release(uint8_t keycode, bool pressed) {
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// no-op
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if (keycode == 0)
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return;
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// modifier keys
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switch (keycode) {
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case KEY_LeftControl: (pressed)
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? (keyboard_modifier_keys |= (1<<0))
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: (keyboard_modifier_keys &= ~(1<<0));
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return;
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case KEY_LeftShift: (pressed)
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? (keyboard_modifier_keys |= (1<<1))
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: (keyboard_modifier_keys &= ~(1<<1));
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return;
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case KEY_LeftAlt: (pressed)
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? (keyboard_modifier_keys |= (1<<2))
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: (keyboard_modifier_keys &= ~(1<<2));
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return;
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case KEY_LeftGUI: (pressed)
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? (keyboard_modifier_keys |= (1<<3))
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: (keyboard_modifier_keys &= ~(1<<3));
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return;
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case KEY_RightControl: (pressed)
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? (keyboard_modifier_keys |= (1<<4))
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: (keyboard_modifier_keys &= ~(1<<4));
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return;
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case KEY_RightShift: (pressed)
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? (keyboard_modifier_keys |= (1<<5))
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: (keyboard_modifier_keys &= ~(1<<5));
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return;
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case KEY_RightAlt: (pressed)
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? (keyboard_modifier_keys |= (1<<6))
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: (keyboard_modifier_keys &= ~(1<<6));
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return;
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case KEY_RightGUI: (pressed)
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? (keyboard_modifier_keys |= (1<<7))
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: (keyboard_modifier_keys &= ~(1<<7));
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return;
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}
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// all others
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for (uint8_t i=0; i<6; i++) {
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if (pressed) {
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if (keyboard_keys[i] == 0) {
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keyboard_keys[i] = keycode;
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return;
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}
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} else {
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if (keyboard_keys[i] == keycode) {
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keyboard_keys[i] = 0;
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return;
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}
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}
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}
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}
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/*
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* Set current layer
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* - Sets any keys currently set to the overall current layer to the new layer,
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* and then sets the overall current layer
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*
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* Arguments
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* - value: the new layer value
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* - current_layer: (a pointer to) the overall current layer (see main.c)
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* - current_layers: (a pointer to a matrix of) the current layer for each key
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* (see main.c and lib/key-functions.h)
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*
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* Note
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* - Leaving all non-current layer values alone allows changing layers while
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* maintaining a possibly enabled layer mask (as might be used to implement
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* firmware enabled numlock)
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*/
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void _layer_set_current(
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uint8_t value,
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uint8_t * current_layer,
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uint8_t (*current_layers)[KB_ROWS][KB_COLUMNS] ) {
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// don't switch to out-of-bounds layers
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if ( value < 0 || value >= KB_LAYERS )
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return;
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for (uint8_t row=0; row<KB_ROWS; row++)
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for (uint8_t col=0; col<KB_COLUMNS; col++)
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// if a key is set to a non-current layer, let it be
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if ((*current_layers)[row][col] == *current_layer)
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(*current_layers)[row][col] = value;
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(*current_layer) = value;
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}
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/*
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* Is the given keycode pressed?
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*/
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bool _is_pressed(uint8_t keycode) {
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// modifier keys
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switch (keycode) {
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case KEY_LeftControl: if (keyboard_modifier_keys & (1<<0))
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return true;
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case KEY_LeftShift: if (keyboard_modifier_keys & (1<<1))
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return true;
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case KEY_LeftAlt: if (keyboard_modifier_keys & (1<<2))
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return true;
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case KEY_LeftGUI: if (keyboard_modifier_keys & (1<<3))
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return true;
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case KEY_RightControl: if (keyboard_modifier_keys & (1<<4))
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return true;
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case KEY_RightShift: if (keyboard_modifier_keys & (1<<5))
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return true;
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case KEY_RightAlt: if (keyboard_modifier_keys & (1<<6))
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return true;
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case KEY_RightGUI: if (keyboard_modifier_keys & (1<<7))
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return true;
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}
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// all others
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for (uint8_t i=0; i<6; i++)
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if (keyboard_keys[i] == keycode)
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return true;
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return false;
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}
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// ----------------------------------------------------------------------------
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// public functions
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// ----------------------------------------------------------------------------
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/*
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* Press
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* - Generate a normal keypress
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*/
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void kbfun_press( KBFUN_FUNCTION_ARGS ) {
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_press_release(keycode_, true);
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}
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/*
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* Release
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* - Generate a normal keyrelease
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*/
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void kbfun_release( KBFUN_FUNCTION_ARGS ) {
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_press_release(keycode_, false);
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}
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/*
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* Set layer
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* - Set layer to the value specified in the keymap (using the value as a
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* number instead of a keycode)
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*/
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void kbfun_layer_set( KBFUN_FUNCTION_ARGS ) {
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_layer_set_current( keycode_, current_layer_, current_layers_ );
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}
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/*
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* Increase layer
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* - Increment layer by the value specified in the keymap (for all non-masked
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* keys)
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*/
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void kbfun_layer_inc( KBFUN_FUNCTION_ARGS ) {
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_layer_set_current(
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(*current_layer_) + keycode_,
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current_layer_,
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current_layers_ );
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}
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/*
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* Decrease layer
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* - Decrement layer by the value specified in the keymap (for all non-masked
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* keys)
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*/
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void kbfun_layer_dec( KBFUN_FUNCTION_ARGS ) {
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_layer_set_current(
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(*current_layer_) - keycode_,
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current_layer_,
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current_layers_ );
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}
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/*
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* Two keys => capslock
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* - When assigned to two keys (e.g. the physical left and right shift keys)
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* (in both the press and release matrices), pressing and holding down one of
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* the keys will make the second toggle capslock
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*
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* Note
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* - If either of the shifts are pressed when the second key is pressed, they
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* wil be released so that capslock will register properly when pressed.
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* Capslock will then be pressed and released, and the original state of the
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* shifts will be restored
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*/
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#include "../lib/usb/usage-page/keyboard.h"
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void kbfun_2_keys_capslock_press_release( KBFUN_FUNCTION_ARGS ) {
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static uint8_t keys_pressed;
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static bool lshift_pressed;
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static bool rshift_pressed;
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if (!pressed_) keys_pressed--;
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// take care of the key that was actually pressed
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_press_release(keycode_, pressed_);
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// take care of capslock (only on the press of the 2nd key)
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if (keys_pressed == 1 && pressed_) {
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// save the state of left and right shift
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lshift_pressed = _is_pressed(KEY_LeftShift);
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rshift_pressed = _is_pressed(KEY_RightShift);
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// disable both
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_press_release(KEY_LeftShift, false);
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_press_release(KEY_RightShift, false);
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// press capslock, then release it
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_press_release(KEY_CapsLock, true);
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usb_keyboard_send();
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_press_release(KEY_CapsLock, false);
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usb_keyboard_send();
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// restore the state of left and right shift
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if (lshift_pressed)
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_press_release(KEY_LeftShift, true);
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if (rshift_pressed)
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_press_release(KEY_RightShift, true);
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}
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if (pressed_) keys_pressed++;
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}
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