/* ---------------------------------------------------------------------------- * key functions : special : code * ---------------------------------------------------------------------------- * Copyright (c) 2012 Ben Blazak * Released under The MIT License (MIT) (see "license.md") * Project located at * ------------------------------------------------------------------------- */ #include #include #include "../../../lib-other/pjrc/usb_keyboard/usb_keyboard.h" #include "../../../lib/usb/usage-page/keyboard.h" #include "../../../keyboard/layout.h" #include "../../../main.h" #include "../public.h" #include "../private.h" // ---------------------------------------------------------------------------- // convenience macros #define layer main_arg_layer #define row main_arg_row #define col main_arg_col #define is_pressed main_arg_is_pressed #define was_pressed main_arg_was_pressed // ---------------------------------------------------------------------------- /* * [name] * Increase layer, Execute key * * [description] * Increment the current layer by the value specified in the keymap (for all * non-masked keys), and execute (usually press|release) the key in the same * position on that new layer * * [note] * Meant to be paired with `kbfun_layer_dec_exec()` */ void kbfun_layer_inc_exec(void) { uint8_t keycode = kb_layout_get(layer, row, col); // switch layers _kbfun_layer_set_current(main_layers_current + keycode); // exececute second key (in the same position) // - `layer+keycode` will be constant (under normal circumstances) // between the press and release layer += keycode; main_exec_key(); } /* * [name] * Decrease layer, Execute key * * [description] * Decrement the current layer by the value specified in the keymap (for all * non-masked keys), and execute (usually press|release) the key in the same * position on that new layer * * [note] * Meant to be paired with `kbfun_layer_inc_exec()` */ void kbfun_layer_dec_exec(void) { uint8_t keycode = kb_layout_get(layer, row, col); // switch layers _kbfun_layer_set_current(main_layers_current - keycode); // exececute second key (in the same position) // - `layer+keycode` will be constant (under normal circumstances) // between the press and release layer += keycode; main_exec_key(); } /* * [name] * Two keys => capslock * * [description] * When assigned to two keys (e.g. the physical left and right shift keys) * (in both the press and release matrices), pressing and holding down one of * the keys will make the second key toggle capslock * * [note] * If either of the shifts are pressed when the second key is pressed, they * wil be released so that capslock will register properly when pressed. * Capslock will then be pressed and released, and the original state of the * shifts will be restored */ void kbfun_2_keys_capslock_press_release(void) { static uint8_t keys_pressed; static bool lshift_pressed; static bool rshift_pressed; uint8_t keycode = kb_layout_get(layer, row, col); if (!is_pressed) keys_pressed--; // take care of the key that was actually pressed _kbfun_press_release(is_pressed, keycode); // take care of capslock (only on the press of the 2nd key) if (keys_pressed == 1 && is_pressed) { // save the state of left and right shift lshift_pressed = _kbfun_is_pressed(KEY_LeftShift); rshift_pressed = _kbfun_is_pressed(KEY_RightShift); // disable both _kbfun_press_release(false, KEY_LeftShift); _kbfun_press_release(false, KEY_RightShift); // press capslock, then release it _kbfun_press_release(true, KEY_CapsLock); usb_keyboard_send(); _kbfun_press_release(false, KEY_CapsLock); usb_keyboard_send(); // restore the state of left and right shift if (lshift_pressed) _kbfun_press_release(true, KEY_LeftShift); if (rshift_pressed) _kbfun_press_release(true, KEY_RightShift); } if (is_pressed) keys_pressed++; }