Commit Graph

49 Commits (8ea3ea5230c3d4ce6340584a93618cb71a4ef93e)

Author SHA1 Message Date
Ben Blazak 8ea3ea5230 fixed layout bug ('period' on numpad layer)
'_dec_kp' (the keydoce for keypad decimal) doesn't appear to work...
2012-12-20 00:22:06 -08:00
Ben Blazak 0f474132f5 fixed layer bug 2012-12-11 17:20:42 -08:00
Ben Blazak b102e2bd4f updated toplevel build script :)
- also fixed a small error in the colmak layout, which was there because
  it had been in the qwerty and dvorak layouts until *very* recently.
2012-12-11 16:39:27 -08:00
Ben Blazak a6846f7e68 Merge branch 'master' of git://github.com/jjt/ergodox-firmware into dev
------- jjt -------
I increased the spacing of the layout sections and made all layers follow the
spacing for consistency.

I also made changes to the positions of the layer keys, added a number symbol
row on layer 1 (I found it easier to reach) and made a QWERTY layer, mostly for
gaming. And I switched the primary thumb buttons, also for gaming.
-------------------
2012-12-11 15:32:16 -08:00
Ben Blazak 63f1ee22df improved the svg/html layout description generator output 2012-12-11 15:10:45 -08:00
Jason Trill ba158565dc Converted tabs to spaces 2012-12-11 13:51:16 -08:00
Jason Trill c122a67db9 Added Colemak layout 2012-12-11 13:30:06 -08:00
Ben Blazak 8d3d17bb20 rotated the layout and matrix thumb groups 90 deg.
- per a suggestion from Jason Trill (jjt on github); after looking at it
  a while, i think it is a bit more natural.. :)
2012-12-11 11:01:18 -08:00
Ben Blazak 371ffad691 rotated the layout and matrix thumb groups 90 deg.
- per a suggestion from Jason Trill (jjt on github); after looking at it
  a while, i think it is a bit more natural.. :)
2012-12-11 10:50:47 -08:00
Ben Blazak 4c2cc8e5e9 updating documentation :)
(and a few minor changes)
2012-12-10 18:30:39 -08:00
Ben Blazak 27569dbb74 added dvorak layout (modified from the QWERTY one) 2012-12-06 12:24:41 -08:00
Ben Blazak 51e81d0b1c layout modifications
- and added a 'shift+press|release' kbfun
2012-12-04 16:11:01 -08:00
Ben Blazak 1b41491115 fixed layer and numpad bugs - appears to work!
- rewrote the layer functions in main() (easiest way to get the to
  work.. :) )
- fixed the keymap (i had the numpad keys pushing layer 2 instead of
  layer 3)
- changed the numlock keycode.. i was using the wrong one, lol
- and some minor aesthetic changes
2012-12-03 16:19:12 -08:00
Ben Blazak 52200b262f added a keyboard function layer; fixed small layer bug 2012-11-30 16:28:40 -08:00
Ben Blazak 7fa2155e05 changed the way layers are handled
note: NOT YET TESTED, only compiled
2012-11-30 12:06:41 -08:00
Ben Blazak dacc54fa1a layout/qwerty -> layout/qwerty-kinesis-mod
- NOT TESTED YET. still need to do that
- also, got an idea for layer masking...

possible future changes:
- i'd like to make the layer matrices just '_kb_layout_values', and
  '_kb_layout_functions'.
- i'd like to make layer masks implemented with a special function
  'kbfun_layermask_transparent' or something similar.  a function that
  looks up what would have been pressed if that layer wasn't active.
  they could be chainable, i.e. a lookup for such a function could end
  up calling the same function (if two layermasks were active on top of
  on another), which would then call a real key.  these wouldn't be
  allowed on the base layer, of course...  and then, all i'd have to do
  to keep track of layers would be keep a variable length array (or
  not...  maybe an array of length 10 or something) of which layer is
  active... :)
- i'd like to have a thing (this isn't a very complete thought yet)
  where keypresses are looked up first in the EEPROM, to see if there's
  a definition there.  if there isn't (which should usually be the case)
  then the standard definition for that key from the matrices would be
  used.  this would allow macros (and redefinitions) without reflashing.
  this would also be convenient, once the mechanism was implemented, for
  assigning keys multiple decomposable actions...  dunno exactly how
  it'll work out yet though.  layer stuff comes first.
2012-10-16 16:54:03 -07:00
Ben Blazak 467886299b made LED_BRIGHTNESS a makefile option 2012-10-12 10:29:50 -07:00
Ben Blazak c330126076 misc; now compiling in os x
- also starting work on a new build script (to make an svg of the
  current layout, so it's easier to visualize)
2012-10-07 00:18:59 -07:00
Ben Blazak d7c1ffe0c4 removed linked lists; changed KBFUN_FUNCTION_ARGS handling
- linked lists need to be rewritten to be more memory efficient
- all kbfun functions are now of type `(void kbfun_...(void))`, and the
  arguments they need are passed via a group of global `main_arg_...`
  variables (and other `main_...` variables)
2012-08-06 15:57:23 -07:00
Ben Blazak ddade5b5dc reorganization (large one) (mostly moving files) 2012-07-31 14:48:31 -07:00
Ben Blazak 3328f02a62 modified for flippable PCB (as of 2012-07-15) 2012-07-22 19:30:20 -07:00
Ben Blazak 9e7af882a4 finished linked lists in lib!
and moved the header for common data types (from lib/data-types.h to
lib/data-types/common.h)
2012-07-16 18:45:04 -07:00
Ben Blazak 018b763423 changed numpad functions; linked-lists, etc. in progress
- the numpad functions are reorganized, and there are more of them now,
  so the numpad can be treated either as something that's toggled or
  something that's locked
- the numpad functions may need to be split into a separate file, to
  keep things pretty.  i'll look into it later.
- the linked-list functions are being written so that hopefully i can
  change the concept of how layers (with transitions and masking) are
  handled.  they're incomplete in this check in because i took a break
  to fix the numpad functions for dox
2012-07-08 17:54:23 -07:00
Ben Blazak d4b9d88464 added a jump to bootloader key-function 2012-07-05 17:10:18 -07:00
Ben Blazak 039aba752b added numpad (and a private key-function for layer masking)
tested on breadboard.  appears to work!
2012-07-05 15:48:18 -07:00
Ben Blazak 6e087c7dd4 removed `kbfun_layer_set()` since it was redundant
it had no effective difference from `kbfun_layer_inc()`, because values
in the keycode matrix can only be positive (of type uint8_t)
2012-06-22 17:43:12 -07:00
Ben Blazak 49e3b5208a (small bug/typo fix) 2012-06-21 22:09:26 -07:00
Ben Blazak 06bfe3c037 separated kbfun_layer_inc_exec() and ...dec_exec()
also added another layer to _kb_layout_release[][][], mostly NULL, but
including at least one of each available kbfun*().  this way, all the
functions appear to be used, and none of them get optimised out by the
compiler
2012-06-21 20:42:56 -07:00
Ben Blazak d1fa583bb3 mostly kbfun*() changes and additions
- changed KBFUN_FUNCTION_ARGS again

- changed kbfun's
  - condensed `kbfun_press()` and `kbfun_release()` to `kbfun_press_release()`
  - added `kbfun_toggle()`, which toggles keycodes on or off
  - added `kbfun_layer_inc_dec_press_release()` which is like
    ...press_release(), except it increments the layer first (and
    decrements it on keyrelease)
  - added `_kbfun_exec_key()` (which is a public kbfun*(), but not for
    assignment to keycodes) for convenience.  used by main(), and
    currently 1 of the kbfun*()s.  it doesn't save a lot of code, but i
    think it makes things slightly easier to read.  not quite as elegant
    a solution as i'd like, but it might have to do

- changed keymap accordingly

- changed main()
  - now using `_kbfun_exec_key()` (instead of essentially inlining the code)
  - now sending the USB report once every cycle.  i was sending once for
    every keypress (lol, by mistake: what i meant to do was only send it
    if any keys had been pressed).
2012-06-20 16:56:24 -07:00
Ben Blazak 9f357ede2a ((removed something i'd forgotten)) 2012-06-16 23:21:20 -07:00
Ben Blazak 33b6cf6f47 (reverting after test)
i did want to save the test code though
2012-06-15 16:50:02 -07:00
Ben Blazak fe545d83d6 test: using indices to an array of fn ptrs in layout matrices
so that _kb_layout_press... and ...release... are of type uint8_t
instead of kbfun_funptr_t (saving 1 byte per key per layer per matrix =
40% of the total layout size).

this brings the total firmware size with 10 layers to 6574 bytes instead
of 8302 bytes.  the teensy 2.0 has 32256 bytes of flash.

i'm going to revert to the old way.  partly because the space savings
don't seem consequential compared to what we have to work with.  mostly
because doing it with an array separates the function pointer to macro
(or const var) correlation in qwerty.c, and because i then have to
extern the _kb_layout_functions[6] array in layout.h (or qwerty.h).

also, using an enum instead of macros with manually assigned numbers
corresponding to the array indices would be more error prone, i think,
because (since it has to be visible outside qwerty.c) it would have to
be declared in a header.

hopefully all that makes sense.  i'm in a bit of a hurry.  but look at
the code: i think, even with a bit of formatting help, it'd still look
less clean
2012-06-15 16:39:33 -07:00
Ben Blazak 068a3546f6 bug fixes, mostly; and other things
- addition to references.md

- keymap modification
  - now using 2 shifts => capslock
  - the previous capslock key -> tab
  - the previous tab key -> left bracket

- bug and omission fixes; notably:
  - _is_pressed() no longer changes the value of
    `keyboard_modifier_keys`, lol
  - kbfun_2_keys_capslock_press_release() now works.  (capslock doesn't
    register if left or right shift is pressed, so the shift state has
    to be stored, cleared, capslock pressed, and shift state restored)
  - main() no longer locally overwrites the value of `current_layer`
    before sending it to the kbfun.  (i didn't realize i was using the
    same variable name for two different things)

- improvements
  - kbfun_layer_inc() and ...dec() are now variable
2012-06-15 14:36:50 -07:00
Ben Blazak 7404ca3c02 (changed low level led macro names) 2012-06-14 11:38:49 -07:00
Ben Blazak 3322844ed0 bugfix (mostly): changed the way layers are handled
before, if you pressed a key, then shifted layers, then released it, the
first layer's press() would be called, and the 2nd layer's release()
would be called, causing keys to stick, and probably other errors.  now,
the layer that the key was on when it was pressed is kept track of, and
the proper release() is called.

also, layers can be shifted per key now, instead of just for the whole
board at once

i also changed how keyboard-private includes are handled.  "private"
stuff is now in its own file, instead of being nested in an extra
`#ifdef`.

and i think that's it.  i'm pretty tired right now, so there may be
errors, but it seemed to work all right with cursory tests.
2012-06-11 03:27:34 -07:00
Ben Blazak 5569cecd2b changed default number of layers to 10 2012-06-10 20:53:21 -07:00
Ben Blazak bdcd4484be added a layout layer; layout's still kind of a mess...
layout includes function keys, some symbols, and a few things from the
default layer
2012-06-03 23:46:21 -07:00
Ben Blazak 9c86906f7f abstracted led handling -- PCB changes done
- added high-level (logical) led macros, so that the top level firmware
  doens't need to know what numbers leds are (or how many there are)
- left low-level (processor specific) led macros in
  keyboard/.../teensy-2-0.h , where they were
- put non processor|layout specific led macros in keyboard/.../led.h
- put layout specific led macros into keyboard/.../layout/*.h (with
  default empty macro definitions in keyboard/.../layout.h)

also
- cleaned up some typos and such
- moved the debounce time macro to 'keyboard/ergodox.h', since it's
  technically keyboard (keyswitch) specific

aggregate changes for PCB update
- documentation updated to reflect that the columns are now the driving
  pins, and the columns are the read pins.  both are still treated as
  open drain.
- macros for led pins 1 and 2 were swapped
- update functions now cycle through columns->low, read rows
- added a matrix macro to map from how we want the key layouts
  represented, to how things are scanned into the matrix
2012-06-01 01:05:38 -07:00
Ben Blazak 4972c81a96 updated matrix and layout stuff for dox's PCB 2012-05-29 16:53:55 -07:00
Ben Blazak 22752fead8 finished section 9 of the usb spec! 2012-05-13 18:06:17 -07:00
Ben Blazak 1acaaaf5ff (intermediate checkin: working on new usb code)
(plus a few small aesthetic things in /src/keyboard.  i changed some
function like macros to lower-case, because someday they might be
implemented as real functions... and there's no real reason to
distinguish between functions and function like macros in the main() and
other higher level code.  at least that's what it seems like to me right
now.)
2012-05-06 18:36:51 -07:00
Ben Blazak 2e4eeb430b made kb-layers use flash memory by default 2012-04-29 18:47:27 -07:00
Ben Blazak 3c968c41f2 (changed some little things in layers) 2012-04-29 00:47:08 -07:00
Ben Blazak 0b423bef70 moved keyboard layout to program space 2012-04-29 00:17:17 -07:00
Ben Blazak 229a2446a7 moved libs around; split some code in layouts 2012-04-28 23:40:00 -07:00
Ben Blazak 4e913361ac abstracted layout access a little 2012-04-28 22:39:23 -07:00
Ben Blazak 66a5932fa8 moved the key-functions files 2012-04-27 15:39:26 -07:00
Ben Blazak a0f69c9200 minor doc and keymap update 2012-04-26 02:51:14 -07:00
Ben Blazak b7e5e7b735 refactoring layout stuff
- made short keycode macros for the USB keycodes (under "lib/...")
- refactored "keyboard/.../layout.c", to make way for multiple layouts,
  and to make it easier to read (by using short keycode macros)
  - layout.h has a computed include line now, and the code (and layout
    specific header stuff) is in a subdirectory.  the makefile should
    take care of which layout gets included and compiled
- changed kbfun_press() and kbfun_release() to be able to handle the
  modifier keys (instead of requiring a separate function for the
  modifiers)
- added a makefile variable for which keyboard gets compiled.  even
  though there's only one right now
2012-04-24 23:22:20 -07:00