- addition to references.md
- keymap modification
- now using 2 shifts => capslock
- the previous capslock key -> tab
- the previous tab key -> left bracket
- bug and omission fixes; notably:
- _is_pressed() no longer changes the value of
`keyboard_modifier_keys`, lol
- kbfun_2_keys_capslock_press_release() now works. (capslock doesn't
register if left or right shift is pressed, so the shift state has
to be stored, cleared, capslock pressed, and shift state restored)
- main() no longer locally overwrites the value of `current_layer`
before sending it to the kbfun. (i didn't realize i was using the
same variable name for two different things)
- improvements
- kbfun_layer_inc() and ...dec() are now variable
before, if you pressed a key, then shifted layers, then released it, the
first layer's press() would be called, and the 2nd layer's release()
would be called, causing keys to stick, and probably other errors. now,
the layer that the key was on when it was pressed is kept track of, and
the proper release() is called.
also, layers can be shifted per key now, instead of just for the whole
board at once
i also changed how keyboard-private includes are handled. "private"
stuff is now in its own file, instead of being nested in an extra
`#ifdef`.
and i think that's it. i'm pretty tired right now, so there may be
errors, but it seemed to work all right with cursory tests.
- added high-level (logical) led macros, so that the top level firmware
doens't need to know what numbers leds are (or how many there are)
- left low-level (processor specific) led macros in
keyboard/.../teensy-2-0.h , where they were
- put non processor|layout specific led macros in keyboard/.../led.h
- put layout specific led macros into keyboard/.../layout/*.h (with
default empty macro definitions in keyboard/.../layout.h)
also
- cleaned up some typos and such
- moved the debounce time macro to 'keyboard/ergodox.h', since it's
technically keyboard (keyswitch) specific
aggregate changes for PCB update
- documentation updated to reflect that the columns are now the driving
pins, and the columns are the read pins. both are still treated as
open drain.
- macros for led pins 1 and 2 were swapped
- update functions now cycle through columns->low, read rows
- added a matrix macro to map from how we want the key layouts
represented, to how things are scanned into the matrix
- made short keycode macros for the USB keycodes (under "lib/...")
- refactored "keyboard/.../layout.c", to make way for multiple layouts,
and to make it easier to read (by using short keycode macros)
- layout.h has a computed include line now, and the code (and layout
specific header stuff) is in a subdirectory. the makefile should
take care of which layout gets included and compiled
- changed kbfun_press() and kbfun_release() to be able to handle the
modifier keys (instead of requiring a separate function for the
modifiers)
- added a makefile variable for which keyboard gets compiled. even
though there's only one right now