master
Stefan Dorn 2016-06-12 05:26:27 +01:00
parent 2f2c3d6994
commit 789169a86f
2 changed files with 57 additions and 68 deletions

View File

@ -77,6 +77,61 @@ int main(void) {
return 0;
}
// --------------------------------------------------------------------------------------
void main_key_loop() {
for (;;) {
// swap `kb_is_pressed` and `kb_was_pressed`, then update
bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
kb_was_pressed = kb_is_pressed;
kb_is_pressed = temp;
kb_update_matrix(*kb_is_pressed);
// this loop is responsible to
// - "execute" keys when they change state
// - keep track of which layers the keys were on when they were pressed
// (so they can be released using the function from that layer)
//
// note
// - everything else is the key function's responsibility
// - see the keyboard layout file ("keyboard/layout/*.c") for
// which key is assigned which function (per layer)
// - see "lib/key-functions/public/*.c" for the function definitions
for (uint8_t row=0; row<KB_ROWS; row++) {
for (uint8_t col=0; col<KB_COLUMNS; col++) {
current_is_pressed = (*kb_is_pressed)[row][col];
bool was_pressed = (*kb_was_pressed)[row][col];
if (current_is_pressed != was_pressed) {
if (current_is_pressed) {
current_layer = layers_top;
layers_pressed[row][col] = current_layer;
trans_key_pressed = false;
} else {
current_layer = layers_pressed[row][col];
trans_key_pressed = kb_was_transparent[row][col];
}
// set remaining vars, and "execute" key
current_row = row;
current_col = col;
layer_offset = 0;
exec_key();
kb_was_transparent[row][col] = trans_key_pressed;
}
}
}
// send the USB report (even if nothing's changed)
usb_keyboard_send();
usb_extra_consumer_send();
// debounce in ms; see keyswitch spec for necessary value
_delay_ms(5);
}
}
// ----------------------------------------------------------------------------
// layer functions
// ----------------------------------------------------------------------------
@ -102,11 +157,6 @@ uint8_t _highest_active_layer(uint8_t offset) {
return 0;
}
// return the highest active layer
uint8_t top_layer() {
return layers_top;
}
// return if highest active layer is sticky
StickyState layer_top_sticky() {
return layer_sticky(layers_top);
@ -434,11 +484,10 @@ void kbfun_layer_disable() {
*/
void kbfun_layer_sticky() {
uint8_t layer = _kbfun_get_keycode();
uint8_t topLayer = top_layer();
StickyState topSticky = layer_top_sticky();
if (current_is_pressed) {
if (topLayer == layer) {
if (layer == layers_top) {
// FIXME
/* if (topSticky == StickyOnceUp) { */
/* layer_enable(layer, StickyLock); */
@ -538,62 +587,3 @@ void kbfun_mediakey_press_release(void) {
uint8_t keycode = _kbfun_get_keycode();
_kbfun_mediakey_press_release(current_is_pressed, keycode);
}
// --------------------------------------------------------------------------------------
void main_key_loop() {
for (;;) {
// swap `kb_is_pressed` and `kb_was_pressed`, then update
bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
kb_was_pressed = kb_is_pressed;
kb_is_pressed = temp;
kb_update_matrix(*kb_is_pressed);
// this loop is responsible to
// - "execute" keys when they change state
// - keep track of which layers the keys were on when they were pressed
// (so they can be released using the function from that layer)
//
// note
// - everything else is the key function's responsibility
// - see the keyboard layout file ("keyboard/layout/*.c") for
// which key is assigned which function (per layer)
// - see "lib/key-functions/public/*.c" for the function definitions
for (uint8_t row=0; row<KB_ROWS; row++) {
for (uint8_t col=0; col<KB_COLUMNS; col++) {
current_is_pressed = (*kb_is_pressed)[row][col];
bool was_pressed = (*kb_was_pressed)[row][col];
if (current_is_pressed != was_pressed) {
if (current_is_pressed) {
current_layer = top_layer();
layers_pressed[row][col] = current_layer;
trans_key_pressed = false;
} else {
current_layer = layers_pressed[row][col];
trans_key_pressed = kb_was_transparent[row][col];
}
// set remaining vars, and "execute" key
current_row = row;
current_col = col;
layer_offset = 0;
exec_key();
kb_was_transparent[row][col] = trans_key_pressed;
}
}
}
// send the USB report (even if nothing's changed)
usb_keyboard_send();
usb_extra_consumer_send();
// debounce in ms; see keyswitch spec for necessary value
_delay_ms(5);
}
}
// ---------------------------------------------------------------------------------
// generated keyboard layout
// ---------------------------------------------------------------------------------

View File

@ -19,15 +19,14 @@ void _kbfun_press_release(bool press,uint8_t keycode);
uint8_t kb_layout_get(uint8_t layer,uint8_t row,uint8_t column);
void_funptr_t kb_layout_release_get(uint8_t layer,uint8_t row,uint8_t column);
void_funptr_t kb_layout_press_get(uint8_t layer,uint8_t row,uint8_t column);
void exec_key(void);
uint8_t layer_peek(uint8_t offset);
void layer_disable_top();
void layer_disable(uint8_t layer);
void layer_enable(uint8_t layer,StickyState sticky);
StickyState layer_sticky(uint8_t layer);
StickyState layer_top_sticky();
uint8_t top_layer();
uint8_t _highest_active_layer(uint8_t offset);
void exec_key(void);
void main_key_loop();
void init_layers();
int main(void);