refactor
parent
2f2c3d6994
commit
789169a86f
122
src/main.c
122
src/main.c
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@ -77,6 +77,61 @@ int main(void) {
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return 0;
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}
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// --------------------------------------------------------------------------------------
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void main_key_loop() {
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for (;;) {
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// swap `kb_is_pressed` and `kb_was_pressed`, then update
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bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
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kb_was_pressed = kb_is_pressed;
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kb_is_pressed = temp;
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kb_update_matrix(*kb_is_pressed);
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// this loop is responsible to
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// - "execute" keys when they change state
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// - keep track of which layers the keys were on when they were pressed
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// (so they can be released using the function from that layer)
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//
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// note
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// - everything else is the key function's responsibility
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// - see the keyboard layout file ("keyboard/layout/*.c") for
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// which key is assigned which function (per layer)
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// - see "lib/key-functions/public/*.c" for the function definitions
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for (uint8_t row=0; row<KB_ROWS; row++) {
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for (uint8_t col=0; col<KB_COLUMNS; col++) {
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current_is_pressed = (*kb_is_pressed)[row][col];
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bool was_pressed = (*kb_was_pressed)[row][col];
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if (current_is_pressed != was_pressed) {
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if (current_is_pressed) {
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current_layer = layers_top;
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layers_pressed[row][col] = current_layer;
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trans_key_pressed = false;
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} else {
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current_layer = layers_pressed[row][col];
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trans_key_pressed = kb_was_transparent[row][col];
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}
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// set remaining vars, and "execute" key
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current_row = row;
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current_col = col;
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layer_offset = 0;
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exec_key();
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kb_was_transparent[row][col] = trans_key_pressed;
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}
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}
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}
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// send the USB report (even if nothing's changed)
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usb_keyboard_send();
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usb_extra_consumer_send();
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// debounce in ms; see keyswitch spec for necessary value
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_delay_ms(5);
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}
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}
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// ----------------------------------------------------------------------------
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// layer functions
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// ----------------------------------------------------------------------------
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@ -102,11 +157,6 @@ uint8_t _highest_active_layer(uint8_t offset) {
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return 0;
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}
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// return the highest active layer
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uint8_t top_layer() {
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return layers_top;
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}
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// return if highest active layer is sticky
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StickyState layer_top_sticky() {
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return layer_sticky(layers_top);
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@ -434,11 +484,10 @@ void kbfun_layer_disable() {
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*/
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void kbfun_layer_sticky() {
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uint8_t layer = _kbfun_get_keycode();
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uint8_t topLayer = top_layer();
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StickyState topSticky = layer_top_sticky();
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if (current_is_pressed) {
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if (topLayer == layer) {
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if (layer == layers_top) {
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// FIXME
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/* if (topSticky == StickyOnceUp) { */
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/* layer_enable(layer, StickyLock); */
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@ -538,62 +587,3 @@ void kbfun_mediakey_press_release(void) {
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uint8_t keycode = _kbfun_get_keycode();
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_kbfun_mediakey_press_release(current_is_pressed, keycode);
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}
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// --------------------------------------------------------------------------------------
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void main_key_loop() {
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for (;;) {
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// swap `kb_is_pressed` and `kb_was_pressed`, then update
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bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
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kb_was_pressed = kb_is_pressed;
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kb_is_pressed = temp;
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kb_update_matrix(*kb_is_pressed);
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// this loop is responsible to
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// - "execute" keys when they change state
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// - keep track of which layers the keys were on when they were pressed
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// (so they can be released using the function from that layer)
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//
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// note
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// - everything else is the key function's responsibility
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// - see the keyboard layout file ("keyboard/layout/*.c") for
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// which key is assigned which function (per layer)
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// - see "lib/key-functions/public/*.c" for the function definitions
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for (uint8_t row=0; row<KB_ROWS; row++) {
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for (uint8_t col=0; col<KB_COLUMNS; col++) {
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current_is_pressed = (*kb_is_pressed)[row][col];
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bool was_pressed = (*kb_was_pressed)[row][col];
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if (current_is_pressed != was_pressed) {
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if (current_is_pressed) {
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current_layer = top_layer();
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layers_pressed[row][col] = current_layer;
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trans_key_pressed = false;
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} else {
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current_layer = layers_pressed[row][col];
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trans_key_pressed = kb_was_transparent[row][col];
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}
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// set remaining vars, and "execute" key
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current_row = row;
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current_col = col;
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layer_offset = 0;
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exec_key();
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kb_was_transparent[row][col] = trans_key_pressed;
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}
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}
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}
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// send the USB report (even if nothing's changed)
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usb_keyboard_send();
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usb_extra_consumer_send();
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// debounce in ms; see keyswitch spec for necessary value
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_delay_ms(5);
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}
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}
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// ---------------------------------------------------------------------------------
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// generated keyboard layout
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// ---------------------------------------------------------------------------------
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@ -19,15 +19,14 @@ void _kbfun_press_release(bool press,uint8_t keycode);
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uint8_t kb_layout_get(uint8_t layer,uint8_t row,uint8_t column);
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void_funptr_t kb_layout_release_get(uint8_t layer,uint8_t row,uint8_t column);
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void_funptr_t kb_layout_press_get(uint8_t layer,uint8_t row,uint8_t column);
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void exec_key(void);
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uint8_t layer_peek(uint8_t offset);
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void layer_disable_top();
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void layer_disable(uint8_t layer);
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void layer_enable(uint8_t layer,StickyState sticky);
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StickyState layer_sticky(uint8_t layer);
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StickyState layer_top_sticky();
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uint8_t top_layer();
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uint8_t _highest_active_layer(uint8_t offset);
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void exec_key(void);
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void main_key_loop();
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void init_layers();
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int main(void);
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