ergodox-firmware/readme.md

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# [ergodox-firmware][]: Firmware for the [ErgoDox keyboard][]
2012-12-12 02:54:33 +01:00
The official website is [ergodox.org] (http://www.ergodox.org).
Binaries can be downloaded [here] [dropbox-download-page].
Also see the [geekhack]
(http://geekhack.org/showthread.php?22780-Interest-Check-Custom-split-ergo-keyboard)
and [deskthority]
(http://deskthority.net/workshop-f7/split-ergonomic-keyboard-project-t1753.html)
discussion threads.
[ergodox-firmware]: https://github.com/benblazak/ergodox-firmware
[ergodox keyboard]: http://ergodox.org/
## About This File
2012-04-29 07:39:23 +02:00
If you're viewing this on github, please note that directory links will only
work if you're viewing this from the directory, and file links will only work
if you're viewing this as a file. This is true for all the '.md' files here.
The limitation is due to the way github addresses directories and files, and
the fact that Markdown doesn't have any way (that I know of) to rewrite the
URLs as would be required.
## Features (on the ErgoDox)
* 6KRO
* Teensy 2.0, MCP23018 I/O expander
* ~167 Hz scan rate (last time I measured it) (most of which is spent
communicating via I²C)
* firmware level layers
## About This Project
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This project is still definitely a work in progress, but it's getting towards
something I'll be happy with when the keyboard finally goes into group buy.
The 'master' branch should always contain the most recent "stable" release of
the code. The 'dev' branch may have new things, but it may also have
expiremental or not yet fixed things. Code on the 'master' branch should also
tend to be more thoroughly tested. Please see the source (and especially the
accompanying '.md' files) for documentation. And [references.md]
(references.md) contains lots of good links, along with descriptions.
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If you're just trying to compile, jump to the bottom of the file and read the
[Dependencies] (#dependencies-for-building-from-source) section. Once that's
taken care of, navigate to the [src] (src) directory (*not* the toplevel
directory), compile using Make, and fire up your teensy loader to transfer the
'.hex' file. Just to be safe, you should also check the '.eep' file. If it's
larger than 0 bytes, you need to load it too.
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Open issues, feature requests, and such are tracked [on github]
2012-04-29 07:39:23 +02:00
(/benblazak/ergodox-firmware/issues).
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## About This Project (more technical)
If you're looking to hack on the source, or just feel like reading it:
* The [makefile] (./makefile) and [build-scripts] (./build-scripts) folder in
the toplevel directory are for building a collection of files for easy
distribution. They are not guaranteed to work on non-Unix systems, and may
be (read: are) more hackish than the stuff in [src] (./src). They help me
out though.
* [src/lib] (src/lib) is for generally useful stuff relating to the firmware.
[src/lib-other] (src/lib-other) is for generally useful stuff that I didn't
write myself. The TWI and USB libraries are in there, along with the files
containing key press and release functions.
* [src/keyboard] (src/keyboard) is for keyboard specific stuff. All the chip
initialization code is there, along with the layout files, the software
matrix to hardware matrix mapping, and hardware specific documentation.
* [src/main.c] (src/main.c) ties it all together, and provides a few higher
level functions that are useful in the key press and release functions.
A few concepts that might be different:
* The layer stack
When activated, layers are pushed onto the top of a stack. When deactivated,
layers are popped out from wherever they are in the stack. Layers may be
active in the stack more than once. When a keypress occures, the top layer
is used to determine what actions to take.
* Keypresses are functions
Each time a key is pressed, the "press" function assigned to that key on the
current layer is called. When the key is released, the "release" function
(from the same layer the key was on when it was pressed) is called. These
functions may do pretty much anything - from sending multiple different
keypresses to the host, to changing the firmware state in some way, to
activating a new layer. They may also be "transparent", i.e. execute the
function assigned to the key on the layer one down from the top layer
(allowing for layers that are effectively "masks" over whatever layer was
active before them).
## Dependencies (for building from source)
* See the PJRC [Getting Started] (http://pjrc.com/teensy/first_use.html) page
for instructions on how to set up an AVR programming environment (be sure to
click through all the subsections (in the navigation bar on the left), as
there is essential information in each one). This project uses C (not
Arduino), and Make. I'm compiling with GNU tools under OS X, but other
environments (especially Linux, appropriately set up, or [WinAVR]
(http://winavr.sourceforge.net/) under Windows) should work too.
* I also assume that you are using [git] (http://git-scm.com/) (for `make
clean`).
## HowTo
Most of these instructions (or notes, rather) are meant for people who's
googling skills and patience are directly proportional to the amount of C
programming they don't already know :) . I've done my best to organize and
comment things though, so I hope that just about anyone who manages to find
their way all the way here will be able to figure out a good deal from context.
### Load Firmware onto the Teensy
(beginner)
Before beginning, make sure:
* Your Teensy is plugged into your computer via USB
* You have the appropriate version of [the Teensy loader application]
(http://www.pjrc.com/teensy/loader.html) from PJRC installed.
* You know what the "reset button" (a.k.a. the "tiny pushbutton") on the Teensy
is. See the "HalfKay Bootloader Mode" section of the [Teensy First Use]
(http://www.pjrc.com/teensy/first_use.html) page on the PJRC website.
After getting set up:
* Run the Teensy loader program.
* This will give you a window, as shown on the website.
* Click the "Auto" button on the upper right hand side of the window.
* The button will light up brighter green.
* This tells the loader program to load its current file whenever the
Teensy is ready for it.
* Locate your '.eep' and '.hex' files.
* If you don't have any, you can grab the latest ones [here]
[dropbox-download-page] (in a '.zip' file). Choose the newest file who's
name contains the name of the keymap you want (look for "qwerty" if
you're not sure).
* Drag and drop the '.eep' file onto the Teensy loader window.
* The information bar at the bottom of the window should now read
"firmware.eep" followed by the percentage of the Teensy memory that will
be used by this file.
* Press and release the Teensy reset button (a.k.a. the "tiny pushbutton").
* The Teensy loader should inform you that it is loading the file. Wait
until it's done: it shouldn't take long.
* Drag and drop the '.hex' file onto the Teensy loader window.
* Press and release the Teensy reset button (a.k.a. the "tiny pushbutton").
* Your firmware is now loaded! Press a few buttons on your keyboard to make
sure everything worked out all right, and enjoy :)
Notes:
* It may not be necessary to load the '.eep' file (if the file is 0 bytes, and
the Teensy doesn't have anything loaded into its EEPROM already, it doesn't
make any difference), but it's good to do so anyway, just to be safe. It
won't hurt anything either way.
* Now that your firmware is loaded, there should be a keyboard shortcut you can
press instead of the Teensy reset button. See the documentation on your
layout for more information.
### Change the Direction of the Diodes
(intermediate)
That is, how to change whether the rows or the columns are being driven. This can be done for each side of the keyboard independently.
* See [src/keyboard/ergodox/options.h] (src/keyboard/ergodox/options.h)
* After this, you'll need to recompile. See the [About This Project]
(#about-this-project) section above.
### Create a New Keymap
* Files to reference:
* Keycode macros: see the file
[src/lib/usb/usage-page/keyboard--short-names.h]
(src/lib/usb/usage-page/keyboard--short-names.h).
* See [keyboard.h] (src/lib/usb/usage-page/keyboard.h) for the actual
values, with references to the specification.
* Keyboard functions: see all files in the folder
[src/lib/key-functions/public] (src/lib/key-functions/public).
* Template layout files: see the QWERTY keymap source files in the folder
[src/keyboard/ergodox/layout] (src/keyboard/ergodox/layout)
* Currently [qwerty-kinesis-mod.c]
(src/keyboard/ergodox/layout/qwerty-kinesis-mod.c) and
[qwerty-kinesis-mod.h]
(src/keyboard/ergodox/layout/qwerty-kinesis-mod.h)).
* You'll probably want to make a copy of each to use as a template.
* You will need to set the `LAYOUT` variable in [src/makefile-options]
(src/makefile-options) to the base name of your new layout files before you
recompile. ('.h' files may be called what you wish, but '.c' files must all
have the same prefix (i.e. "base name") or they won't be compiled).
* Among other things, the '.h' layout file defines the macros that control the
meaning of each of the LEDs on the keyboard (capslock, etc.). They may be
changed freely (or removed, to disable that LED).
* The '.c' layout file defines the values (keycode|value, press function,
release function) assigned to each key, for each layer.
* If a "press" function is set to NULL for a given layer, nothing will be
called when the key is pressed on that layer. Likewise for "release"
functions. If both are set to `NULL`, nothing will happen when the key
is pressed in either event, so it doesn't matter what the keycode|value
is for that layer - but you should probably pick something like `0` and
stick to it, just for clarity.
* The default number of layers is 10 (defined in
[default--matrix-control.h]
(src/keyboard/ergodox/layout/default--matrix-control.h) - you can
override it in the layout's '.h' file, if you like). You don't have to
define all of them in the '.c' layout file, just the ones you want (C
sets the uninitialized portions of the matrices to 0).
* Make sure that in layer-0 **nothing is transparent** (see [About this
Project (more technical)] (#about-this-project-more-technical). Behavior
is undefined if this occurs (off the top of my head, it'll probably cause
an infinite loop - and you'll have to reset your keyboard (unplug it and
plug it in again)).
* Be careful how you assign things. Pay **close attention** to the
possible combinations of keypresses that could occur. It's perfectly
possible, for example, to make a layout that can shift to layer 2 (or
some layer that doesn't even exist) and can't shift back, or that fails
to tell the host when keys are released. It's fairly unlikely that
anything bad will happen if you mess up (though you could theoretically
generate a sequence of keypresses that accidentally do very bad things on
your machine), but it's important to have the possibility in mind.
Please consider yourself warned :) .
### Add Code for a Different Type of Keyboard
* All the function prototypes and macro definitions required by the rest of the
code should be in the following files (using the ergodox code as an example):
* [controller.h] (src/keyboard/ergodox/controller.h)
* [layout.h] (src/keyboard/ergodox/layout.h) (which in the ergodox code
only exists to include
[layout/default--led-control.h]
(src/keyboard/ergodox/layout/default--led-control.h) and
[layout/default--matrix-control.h]
(src/keyboard/ergodox/layout/default--matrix-control.h))
* [matrix.h] (src/keyboard/ergodox/matrix.h)
* (In broad terms, you'll need to define functions that initialize and update
the matrix, LED control macros, macros defining matrix dimensions, and
keycode | key-lookup macros (or functions).)
* You will need to set the `KEYBOARD` variable in [src/makefile-options]
(src/makefile-options) to the name of your new keyboard folder before you
recompile. You may also wish to change some of the other options in that
file.
* The '.h' files listed above *must* exist, with those names, in the toplevel
of your keyboard's directory (e.g. in `src/keyboard/new-keyboard-name`).
They may include other '.h' files if you wish to put various definitions or
prototypes in other places. They will be included (with the help of some
handy macros) in the corresponding files in [src/keyboard] (src/keyboard),
which are in turn the files included by "main" and the keyboard functions.
* If you change the way things are included, be careful for circular includes.
"main", the keyboard functions, and the keyboard code all need various
parts of each other.
* Make sure to keep your eye on the `SRC` variable in [src/makefile]
(src/makefile), to make sure all your '.c' files are getting compiled.
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[dropbox-download-page]: https://www.dropbox.com/sh/8bbol6fkvydmtmg/QLudrdEyc9
-------------------------------------------------------------------------------
Copyright &copy; 2012 Ben Blazak <benblazak.dev@gmail.com>
Released under The MIT License (MIT) (see "license.md")
Project located at <https://github.com/benblazak/ergodox-firmware>