ergodox-firmware/src/lib/key-functions/public/basic.c

177 lines
6.6 KiB
C
Raw Normal View History

/* ----------------------------------------------------------------------------
* key functions : basic : code
* ----------------------------------------------------------------------------
* Copyright (c) 2012 Ben Blazak <benblazak.dev@gmail.com>
* Released under The MIT License (MIT) (see "license.md")
* Project located at <https://github.com/benblazak/ergodox-firmware>
* ------------------------------------------------------------------------- */
#include "../../../main.h"
#include "../../../keyboard/layout.h"
#include "../public.h"
#include "../private.h"
/*
* Generate a normal keypress or keyrelease
*/
void kbfun_press_release(void) {
if (!main_arg_trans_key_pressed) {
main_arg_any_non_trans_key_pressed = true;
}
kbfun_press_release_preserve_sticky();
}
/*
* Generate a normal keypress or keyrelease
* While basing the sticky key state transition on whether
* kbfun_press_release() was called after kbfun_transparent() generally
* works in practice, it is not always the desired behavior. One of the
* benefits of sticky keys is avoiding key chording, so we want to make sure
* that standard modifiers do not interrupt the sticky key cycle. Use
* kbfun_press_release_preserve_sticky() if you want to define a standard
* modifier key (shift, control, alt, gui) on the sticky layer instead of
* defining the key to be transparent for the layer.
*/
void kbfun_press_release_preserve_sticky(void) {
2016-02-04 08:20:48 +01:00
uint8_t keycode = _kbfun_get_keycode();
_kbfun_press_release(main_arg_is_pressed, keycode);
}
/*
* Toggle the key pressed or unpressed
*/
void kbfun_toggle(void) {
2016-02-04 08:20:48 +01:00
uint8_t keycode = _kbfun_get_keycode();
bool is_pressed = _kbfun_is_pressed(keycode);
_kbfun_press_release(!is_pressed, keycode);
}
/*
* Execute the key that would have been executed if the current layer was not
* active
*/
void kbfun_transparent(void) {
2016-02-04 10:38:07 +01:00
// TODO maybe re-implement this cleaner?
main_arg_trans_key_pressed = true;
2016-02-04 08:20:48 +01:00
main_arg_layer_offset++;
main_arg_layer = main_layers_peek(main_arg_layer_offset);
main_layers_pressed[main_arg_row][main_arg_col] = main_arg_layer;
main_exec_key();
}
/* ----------------------------------------------------------------------------
* layer push/pop functions
* ------------------------------------------------------------------------- */
/*
* Push a layer element containing the layer value specified in the keymap to
* the top of the stack, and record the id of that layer element
*/
2016-02-04 11:09:07 +01:00
static void layer_enable(uint8_t layer) {
2016-02-04 10:22:40 +01:00
// FIXME necessary?
main_layers_disable(layer);
// Only the topmost layer on the stack should be in sticky once state, pop
// the top layer if it is in sticky once state
uint8_t topSticky = main_layers_top_sticky();
if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) {
2016-02-04 08:20:48 +01:00
main_layers_disable_top();
}
2016-02-04 10:22:40 +01:00
main_layers_enable(layer, eStickyNone);
}
/*
* This function gives similar behavior to sticky keys for modifiers available
* on most operating systems. It is considered an accessibility feature
* because it alleviates the user from having to hold down modifiers while
* pressing a key to produce the modified key function. It is useful for fast
* touch typing because you can avoid chording motions which both strain your
* hands and take your hands out of home-row position while pressing normal
* alpha keys.
* This function emulates the 3-state behavior which is default on OS X and
* optional in Windows where the modifier cycles between Off->Once->Locked
* states. This is particularly handy for symbol layers where you typically
* only type one symbol before you want to return to unmodified typing (layer
* 0), e.g. 'if (condition) { a = "b" + "c"; }'. If you assign a symbol layer
* to a thumb key as a layer sticky cycle, you can type the entire line of
* code without taking your hands out of home row position and you do not need
* to toggle off the layer after each symbol is pressed, only immediately
* before keying the symbol.
* The exact behavior of the layer sticky cycle function is defined as follows
* for each state:
* 1) One time down (set on key press) - The layer was not active and the key
* has been pressed but not yet released. The layer is pushed in the one
* time down state.
* 2) One time up (set on key release) - The layer was active when the layer
* sticky key was released. If a key on this layer (not set to
* transparent) was pressed before the key was released, the layer will be
* popped. If a non-transparent key was not pressed, the layer is popped
* and pushed again in the one time up state.
* 3) Locked (set on key press) - The layer was active and in the one time up
* state when the layer sticky key was pressed again. The layer will be
* popped if the function is invoked on a subsequent keypress.
adding sticky key functionality This function gives similar behavior to sticky keys for modifiers available on most operating systems. It is considered an accessibility feature because it alleviates the user from having to hold down modifiers while pressing a key to produce the modified key function. It is useful for fast touch typing because you can avoid chording motions which both strain your hands and take your hands out of home-row position while pressing normal alpha keys. This function emulates the 3-state behavior which is default on OS X and optional in Windows where the modifier cycles between Off->Once->Locked states. This is particularly handy for symbol layers where you typically only type one symbol before you want to return to unmodified typing (layer 0), e.g. 'if (condition) { a = "b" + "c"; }'. If you assign a symbol layer to a thumb key as a layer sticky cycle, you can type the entire line of code without taking your hands out of home row position and you do not need to toggle off the layer after each symbol is pressed, only immediately before keying the symbol. The exact behavior of the layer sticky cycle function is defined as follows for each state: 1) One time down (set on key press) - The layer was not active and the key has been pressed but not yet released. The layer is pushed in the one time down state. 2) One time up (set on key release) - The layer was active when the layer sticky key was released. If a key on this layer (not set to transparent) was pressed before the key was released, the layer will be popped. If a non-transparent key was not pressed, the layer is popped and pushed again in the one time up state. 3) Locked (set on key press) - The layer was active and in the one time up state when the layer sticky key was pressed again. The layer will be popped if the function is invoked on a subsequent keypress.
2013-04-08 09:49:35 +02:00
*/
2016-02-04 09:42:22 +01:00
static void layer_sticky(uint8_t layer) {
uint8_t topLayer = main_layers_top_layer();
uint8_t topSticky = main_layers_top_sticky();
2016-02-04 08:20:48 +01:00
if (main_arg_is_pressed) {
2016-02-04 10:22:40 +01:00
main_layers_disable(layer);
2016-02-04 09:42:22 +01:00
if (topLayer == layer) {
if (topSticky == eStickyOnceUp) {
2016-02-04 10:22:40 +01:00
main_layers_enable(layer, eStickyLock);
}
} else {
// only the topmost layer on the stack should be in sticky once state
if (topSticky == eStickyOnceDown || topSticky == eStickyOnceUp) {
2016-02-04 08:20:48 +01:00
main_layers_disable_top();
}
2016-02-04 10:22:40 +01:00
main_layers_enable(layer, eStickyOnceDown);
// this should be the only place we care about this flag being cleared
main_arg_any_non_trans_key_pressed = false;
}
} else {
2016-02-04 09:42:22 +01:00
if (topLayer == layer) {
if (topSticky == eStickyOnceDown) {
// When releasing this sticky key, pop the layer always
2016-02-04 10:22:40 +01:00
main_layers_disable(layer);
if (!main_arg_any_non_trans_key_pressed) {
// If no key defined for this layer (a non-transparent key)
// was pressed, push the layer again, but in the
// StickyOnceUp state
2016-02-04 10:22:40 +01:00
main_layers_enable(layer, eStickyOnceUp);
}
}
}
}
}
/*
* Pop the layer element created by the corresponding "layer push" function
* out of the layer stack (no matter where it is in the stack, without
* touching any other elements)
*/
2016-02-04 11:09:07 +01:00
static void layer_disable(uint8_t layer) {
2016-02-04 10:22:40 +01:00
main_layers_disable(layer);
}
// push/pop functions for all layers
2016-02-04 11:09:07 +01:00
#define define_layer(n) \
void kbfun_layer_enable_##n (void) { layer_enable(n); } \
void kbfun_layer_sticky_##n (void) { layer_sticky(n); } \
void kbfun_layer_disable_##n (void) { layer_disable(n); }
define_layer(1);
define_layer(2);
define_layer(3);
define_layer(4);
define_layer(5);
define_layer(6);
define_layer(7);
define_layer(8);
define_layer(9);
define_layer(10);